XII Release 0.1.0
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xiiSceneMeshPickingPass Member List

This is the complete list of members for xiiSceneMeshPickingPass, including all inherited members.

Build(xiiRenderPipelinePassContext &context) override (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPassvirtual
BuildTemporalHistory(xiiRenderPipelinePassContext &)xiiRenderPipelinePassinlinevirtual
Configure(const xiiVariantDictionary &properties) (defined in xiiRenderPipelinePass)xiiRenderPipelinePassvirtual
GetConfiguredPins(xiiDynamicArray< xiiRenderPipelinePin > &out_pins, xiiStringBuilder *out_error=nullptr) const (defined in xiiRenderPipelinePass)xiiRenderPipelinePass
GetConfiguredPins(xiiArrayPtr< const xiiRenderPipelinePin > declarations, xiiDynamicArray< xiiRenderPipelinePin > &out_pins, xiiStringBuilder *out_error=nullptr) constxiiRenderPipelinePass
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetExtractionRequirements() const override (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPassinlinevirtual
GetPins(xiiDynamicArray< xiiRenderPipelinePin > &out_pins) constxiiRenderPipelinePassvirtual
GetProperties(xiiVariantDictionary &out_properties) constxiiRenderPipelinePass
GetRequiredDeviceFeatures() const (defined in xiiRenderPipelinePass)xiiRenderPipelinePassinlinevirtual
GetRuntimeFeatures() const override (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPassinlinevirtual
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
InitializePinBindings(xiiArrayPtr< const xiiRenderPipelinePin > pins) const (defined in xiiRenderPipelinePass)xiiRenderPipelinePass
InvalidateTemporalHistory() overridexiiSceneMeshPickingPassvirtual
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
m_bEnabled (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPass
m_InputSurface (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPass
m_OutputSurface (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPass
m_ParameterOverridesxiiRenderPipelinePass
m_PinConfigurationsxiiRenderPipelinePass
Pick(const xiiView &view, xiiUInt32 x, xiiUInt32 y, PickingResult &out_hit) constxiiSceneMeshPickingPass
PickObjectsInRect(const xiiView &view, const xiiRectU32 &rectangle, xiiDynamicArray< xiiGameObjectHandle > &out_objects) constxiiSceneMeshPickingPass
ValidatePipeline(const xiiRenderPipelineResourceDescriptor &, xiiArrayPtr< const xiiUInt32 >, xiiUInt32, xiiStringBuilder *) constxiiRenderPipelinePassinlinevirtual
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
xiiSceneMeshPickingPass() (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPass
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual
~xiiRenderPipelinePass() (defined in xiiRenderPipelinePass)xiiRenderPipelinePassvirtual
~xiiSceneMeshPickingPass() override (defined in xiiSceneMeshPickingPass)xiiSceneMeshPickingPass