XII Release 0.1.0
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xiiGameState Member List

This is the complete list of members for xiiGameState, including all inherited members.

AddMainViewsToRender() overridexiiGameStatevirtual
AfterWorldUpdate()xiiGameStateBaseinlinevirtual
BeforeWorldUpdate()xiiGameStateBaseinlinevirtual
CancelBackgroundSceneLoading()xiiGameState
ChangeMainWorld(xiiWorld *pNewMainWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset)xiiGameState
ConfigureInputActions()xiiGameStateprotectedvirtual
ConfigureMainCamera() overridexiiGameStateprotectedvirtual
ConfigureMainWindowInputDevices(xiiWindow *pWindow)xiiGameStateprotectedvirtual
CreateActors()xiiGameStateprotectedvirtual
CreateLoadingScreenWorld(xiiStringView sTargetSceneFile)xiiGameStateprotectedvirtual
CreateMainOutputTarget(xiiWindow *pMainWindow)xiiGameStateprotectedvirtual
CreateMainView()xiiGameStateprotected
CreateMainWindow()xiiGameStateprotectedvirtual
CreateXRActor()xiiGameStateprotected
GetActiveGameState()xiiGameStatestatic
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetMainCamera()xiiGameStateinline
GetMainView()xiiGameState
GetMainWorld()xiiGameStateinline
GetStartupSceneFile()xiiGameStateprotectedvirtual
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
IsFallbackGameState() constxiiGameStateBaseinlinevirtual
IsInLoadingScreen() constxiiGameState
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsLoadingSceneInBackground(float *out_pProgress=nullptr) constxiiGameState
LoadScene(xiiStringView sSceneFile, xiiStringView sPreloadCollection, xiiStringView sStartPosition, const xiiTransform &startPositionOffset)xiiGameState
m_bStateWantsToQuit (defined in xiiGameState)xiiGameStateprotected
m_bTransitionWhenReady (defined in xiiGameState)xiiGameStateprotected
m_bXREnabled (defined in xiiGameState)xiiGameStateprotected
m_bXRRemotingEnabled (defined in xiiGameState)xiiGameStateprotected
m_hMainView (defined in xiiGameState)xiiGameStateprotected
m_MainCamera (defined in xiiGameState)xiiGameStateprotected
m_pBackgroundSceneLoad (defined in xiiGameState)xiiGameStateprotected
m_pDummyXR (defined in xiiGameState)xiiGameStateprotected
m_pLoadedWorld (defined in xiiGameState)xiiGameStateprotected
m_pLoadingScreenWorld (defined in xiiGameState)xiiGameStateprotected
m_pMainWorld (defined in xiiGameState)xiiGameStateprotected
m_sTargetSceneSpawnPoint (defined in xiiGameState)xiiGameStateprotected
m_TargetSceneSpawnOffset (defined in xiiGameState)xiiGameStateprotected
OnActivation(xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) overridexiiGameStatevirtual
OnBackgroundSceneLoadingCanceled()xiiGameStateprotectedvirtual
OnBackgroundSceneLoadingFailed(xiiStringView sReason)xiiGameStateprotectedvirtual
OnBackgroundSceneLoadingFinished(xiiUniquePtr< xiiWorld > &&pWorld)xiiGameStateprotectedvirtual
OnChangedMainWorld(xiiWorld *pPrevWorld, xiiWorld *pNewWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset)xiiGameStateprotectedvirtual
OnDeactivation() overridexiiGameStatevirtual
ProcessInput() overridexiiGameStatevirtual
RequestQuit() overridexiiGameStatevirtual
s_pActiveGameState (defined in xiiGameState)xiiGameStateprotectedstatic
SetupMainView(xiiSharedPtr< xiiGALSwapChain > pSwapChain, xiiSizeU32 viewportSize)xiiGameStateprotectedvirtual
SpawnPlayer(xiiStringView sStartPosition, const xiiTransform &startPositionOffset)xiiGameStateprotectedvirtual
StartBackgroundSceneLoading(xiiStringView sSceneFile, xiiStringView sPreloadCollection)xiiGameState
SwitchToLoadingScreen(xiiStringView sTargetSceneFile)xiiGameState
UpdateBackgroundSceneLoading()xiiGameStateprotected
WasQuitRequested() const overridexiiGameStatevirtual
xiiGameState()xiiGameStateprotected
xiiGameStateBase()=default (defined in xiiGameStateBase)xiiGameStateBase
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
~xiiGameState() (defined in xiiGameState)xiiGameStatevirtual
~xiiGameStateBase()=default (defined in xiiGameStateBase)xiiGameStateBasevirtual
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual