XII Release 0.1.0
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xiiSkeletonPoseComponent Member List

This is the complete list of members for xiiSkeletonPoseComponent, including all inherited members.

Deinitialize()xiiComponentprotectedvirtual
DeserializeComponent(xiiWorldReader &inout_stream) overridexiiSkeletonPoseComponentvirtual
EnableUnhandledMessageHandler(bool enable)xiiComponentprotected
EnsureInitialized()xiiComponent
EnsureSimulationStarted()xiiComponent
GetActiveFlag() constxiiComponent
GetBone(xiiStringView, xiiVariant &out_value) const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetBones() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetHandle() constxiiComponent
GetMode() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetOwner()xiiComponent
GetOwner() constxiiComponent
GetOwningManager()xiiComponent
GetOwningManager() constxiiComponent
GetPoseMode() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentinline
GetSkeleton() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentinline
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetTypeId() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetUniqueID() constxiiComponent
GetUserFlag(xiiUInt8 uiFlagIndex) constxiiComponent
GetWorld()xiiComponent
GetWorld() constxiiComponent
HandlesMessage(const xiiMessage &msg) constxiiComponentvirtual
Initialize()xiiComponentprotectedvirtual
IsActive() constxiiComponent
IsActiveAndInitialized() constxiiComponent
IsActiveAndSimulating() constxiiComponent
IsDynamic() constxiiComponentprotected
IsInitialized() const (defined in xiiComponent)xiiComponentprotected
IsInitializing() const (defined in xiiComponent)xiiComponentprotected
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsSimulationStarted() const (defined in xiiComponent)xiiComponentprotected
m_Bones (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_fDummy (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_hSkeleton (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_pMessageDispatchTypexiiComponentprotected
m_PoseMode (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_uiResendPose (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
OnActivated() overridexiiSkeletonPoseComponentprotectedvirtual
OnDeactivated()xiiComponentprotectedvirtual
OnSimulationStarted() overridexiiSkeletonPoseComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg)xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg) constxiiComponentprotectedvirtual
PostMessage(const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiComponent
RemoveBone(xiiStringView) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
ResendPose()xiiSkeletonPoseComponent
SendCustomPose() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
SendMessage(xiiMessage &ref_msg)xiiComponentinline
SendMessage(xiiMessage &ref_msg) const (defined in xiiComponent)xiiComponentinline
SendRestPose() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
SerializeComponent(xiiWorldWriter &inout_stream) const overridexiiSkeletonPoseComponentvirtual
SetActiveFlag(bool bEnabled)xiiComponent
SetBone(xiiStringView, const xiiVariant &value) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
SetCreatedByPrefab()xiiComponentinline
SetPoseMode(xiiEnum< xiiSkeletonPoseMode > mode)xiiSkeletonPoseComponent
SetSkeleton(const xiiSkeletonResourceHandle &hResource)xiiSkeletonPoseComponent
SetUniqueID(xiiUInt32 uiUniqueID)xiiComponent
SetUserFlag(xiiUInt8 uiFlagIndex, bool bSet)xiiComponent
Update() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
WasCreatedByPrefab() constxiiComponentinline
xiiComponent()xiiComponentprotected
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
xiiSkeletonPoseComponent() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
~xiiComponent() (defined in xiiComponent)xiiComponentprotectedvirtual
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual
~xiiSkeletonPoseComponent() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent