XII Release 0.1.0
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xiiSkeletonPoseComponent Member List

This is the complete list of members for xiiSkeletonPoseComponent, including all inherited members.

ApplyPoseToSkinnedMesh() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
CopyCurrentLocalPose(xiiMap< xiiString, xiiTransform > &out_transforms) const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
Deinitialize()xiiComponentprotectedvirtual
DeleteComponent()xiiComponent
DeserializeComponent(xiiWorldReader &inout_stream) overridexiiSkeletonPoseComponentvirtual
EnableUnhandledMessageHandler(bool enable)xiiComponentprotected
EnsureInitialized()xiiComponent
EnsureSimulationStarted()xiiComponent
GetActiveFlag() constxiiComponent
GetApplyToOwnerMesh() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetBoneTransforms() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetCurrentPose() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetHandle() constxiiComponent
GetMode() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetOwner()xiiComponent
GetOwner() constxiiComponent
GetOwningManager()xiiComponent
GetOwningManager() constxiiComponent
GetSkeleton() const (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetTypeId() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetUniqueID() constxiiComponent
GetUserFlag(xiiUInt8 uiFlagIndex) constxiiComponent
GetWorld()xiiComponent
GetWorld() constxiiComponent
HandlesMessage(const xiiMessage &msg) constxiiComponentvirtual
Initialize()xiiComponentprotectedvirtual
IsActive() constxiiComponent
IsActiveAndInitialized() constxiiComponent
IsActiveAndSimulating() constxiiComponent
IsDynamic() constxiiComponentprotected
IsInitialized() const (defined in xiiComponent)xiiComponentprotected
IsInitializing() const (defined in xiiComponent)xiiComponentprotected
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsSimulationStarted() const (defined in xiiComponent)xiiComponentprotected
m_bApplyToOwnerMesh (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_BoneTransforms (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_CurrentPose (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_hSkeleton (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_LegacyLocalPose (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
m_pMessageDispatchTypexiiComponentprotected
m_uiPoseSkeletonRevision (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
OnActivated()xiiComponentprotectedvirtual
OnDeactivated()xiiComponentprotectedvirtual
OnSimulationStarted()xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg)xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg) constxiiComponentprotectedvirtual
PostMessage(const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiComponent
ReflectionSetBoneTransform(xiiStringView sName, const xiiTransform &transform) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponentprotected
RemoveBoneTransform(xiiStringView sName) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
SendMessage(xiiMessage &ref_msg)xiiComponentinline
SendMessage(xiiMessage &ref_msg) const (defined in xiiComponent)xiiComponentinline
SerializeComponent(xiiWorldWriter &inout_stream) const overridexiiSkeletonPoseComponentvirtual
SetActiveFlag(bool bEnabled)xiiComponent
SetApplyToOwnerMesh(bool bApply) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
SetBoneTransform(xiiStringView sName, const xiiTransform &transform)xiiSkeletonPoseComponent
SetCreatedByPrefab()xiiComponentinline
SetLocalPose(xiiArrayPtr< const xiiTransform > localPose)xiiSkeletonPoseComponent
SetSkeleton(const xiiSkeletonResourceHandle &hSkeleton) (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
SetUniqueID(xiiUInt32 uiUniqueID)xiiComponent
SetUserFlag(xiiUInt8 uiFlagIndex, bool bSet)xiiComponent
Update() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
WasCreatedByPrefab() constxiiComponentinline
xiiComponent()xiiComponentprotected
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
xiiSkeletonPoseComponent() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent
~xiiComponent() (defined in xiiComponent)xiiComponentprotectedvirtual
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual
~xiiSkeletonPoseComponent() (defined in xiiSkeletonPoseComponent)xiiSkeletonPoseComponent