XII Release 0.1.0
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xiiMeshResourceDescriptor Member List

This is the complete list of members for xiiMeshResourceDescriptor, including all inherited members.

AddLOD(float fScreenSize, float fMaxDistance=0.0f)xiiMeshResourceDescriptor
AddMaterialSlot(xiiStringView sPathToMaterial)xiiMeshResourceDescriptor
AddSection(xiiUInt32 uiPrimitiveCount, xiiUInt32 uiFirstPrimitive, xiiUInt32 uiMaterialIndex, xiiUInt32 uiLodIndex=0U)xiiMeshResourceDescriptor
AddSubMesh(xiiUInt32 uiPrimitiveCount, xiiUInt32 uiFirstPrimitive, xiiUInt32 uiMaterialIndex)xiiMeshResourceDescriptor
BuildMeshlets(xiiUInt32 uiMaxVertices=64U, xiiUInt32 uiMaxPrimitives=124U)xiiMeshResourceDescriptor
Clear()xiiMeshResourceDescriptor
CollapseSubMeshes()xiiMeshResourceDescriptor
ComputeBounds()xiiMeshResourceDescriptor
GetBounds() constxiiMeshResourceDescriptor
GetExistingMeshBuffer() constxiiMeshResourceDescriptor
GetLODs()xiiMeshResourceDescriptor
GetLODs() const (defined in xiiMeshResourceDescriptor)xiiMeshResourceDescriptor
GetMaterials() constxiiMeshResourceDescriptor
GetMeshBufferDescriptor()xiiMeshResourceDescriptor
GetMeshBufferDescriptor() constxiiMeshResourceDescriptor
GetSubMeshes() constxiiMeshResourceDescriptor
Load(xiiStreamReader &inout_stream) (defined in xiiMeshResourceDescriptor)xiiMeshResourceDescriptor
Load(xiiStringView sFile) (defined in xiiMeshResourceDescriptor)xiiMeshResourceDescriptor
m_BonesxiiMeshResourceDescriptor
m_fMaxBoneVertexOffsetxiiMeshResourceDescriptor
m_hDefaultSkeletonxiiMeshResourceDescriptor
m_LodModexiiMeshResourceDescriptor
m_MorphTargetsxiiMeshResourceDescriptor
m_uiMaxResidentLodxiiMeshResourceDescriptor
m_uiRuntimeHashxiiMeshResourceDescriptor
m_uiStreamingGroupxiiMeshResourceDescriptor
m_UsageFlagsxiiMeshResourceDescriptor
Save(xiiStreamWriter &inout_stream) const (defined in xiiMeshResourceDescriptor)xiiMeshResourceDescriptor
Save(xiiStringView sFile) const (defined in xiiMeshResourceDescriptor)xiiMeshResourceDescriptor
SetBounds(const xiiBoundingBoxSphere &bounds)xiiMeshResourceDescriptor
SetMaterial(xiiUInt32 uiMaterialIndex, xiiStringView sPathToMaterial)xiiMeshResourceDescriptor
UseExistingMeshBuffer(const xiiMeshBufferResourceHandle &hBuffer)xiiMeshResourceDescriptor
xiiMeshResourceDescriptor()xiiMeshResourceDescriptor