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XII Release 0.1.0
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This is the complete list of members for xiiSceneMeshPickingState, including all inherited members.
| Capture(xiiRenderPipelinePassContext &context, xiiRenderGraphTextureHandle surface) (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| ConfigurationSignature(const xiiMeshComponentBase &component) (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | static |
| Invalidate() (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| m_PickSelectedPolicy (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| m_SelectionPolicy (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| m_TransparentPolicy (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| m_uiObservedDataRevision (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| m_uiViewSelection (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| Marquee(const xiiView &view, const xiiRectU32 &rectangle, xiiDynamicArray< xiiGameObjectHandle > &out_objects) (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| Pick(const xiiView &view, xiiUInt32 x, xiiUInt32 y, xiiSceneMeshPickingPass::PickingResult &out_hit) | xiiSceneMeshPickingState | |
| Poll() (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState | |
| xiiSceneMeshPickingState() | xiiSceneMeshPickingState | |
| ~xiiSceneMeshPickingState() (defined in xiiSceneMeshPickingState) | xiiSceneMeshPickingState |