XII Release 0.1.0
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xiiSceneMeshPickingState Member List

This is the complete list of members for xiiSceneMeshPickingState, including all inherited members.

Capture(xiiRenderPipelinePassContext &context, xiiRenderGraphTextureHandle surface) (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
ConfigurationSignature(const xiiMeshComponentBase &component) (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingStatestatic
Invalidate() (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
m_PickSelectedPolicy (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
m_SelectionPolicy (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
m_TransparentPolicy (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
m_uiObservedDataRevision (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
m_uiViewSelection (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
Marquee(const xiiView &view, const xiiRectU32 &rectangle, xiiDynamicArray< xiiGameObjectHandle > &out_objects) (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
Pick(const xiiView &view, xiiUInt32 x, xiiUInt32 y, xiiSceneMeshPickingPass::PickingResult &out_hit)xiiSceneMeshPickingState
Poll() (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState
xiiSceneMeshPickingState()xiiSceneMeshPickingState
~xiiSceneMeshPickingState() (defined in xiiSceneMeshPickingState)xiiSceneMeshPickingState