XII Release 0.1.0
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xiiPowerConnectorComponent Member List

This is the complete list of members for xiiPowerConnectorComponent, including all inherited members.

Attach(xiiGameObjectHandle hObject) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponent
ConnectToSocket(xiiGameObjectHandle hSocket) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
Deinitialize()xiiComponentprotectedvirtual
DeserializeComponent(xiiWorldReader &inout_stream) overridexiiPowerConnectorComponentvirtual
Detach() (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponent
EnableUnhandledMessageHandler(bool enable)xiiComponentprotected
EnsureInitialized()xiiComponent
EnsureSimulationStarted()xiiComponent
GetActiveFlag() constxiiComponent
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetHandle() constxiiComponent
GetMode() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetOutput() const (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentinline
GetOwner()xiiComponent
GetOwner() constxiiComponent
GetOwningManager()xiiComponent
GetOwningManager() constxiiComponent
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetTypeId() const =0 (defined in xiiComponent)xiiComponentprotectedpure virtual
GetUniqueID() constxiiComponent
GetUserFlag(xiiUInt8 uiFlagIndex) constxiiComponent
GetWorld()xiiComponent
GetWorld() constxiiComponent
HandlesMessage(const xiiMessage &msg) constxiiComponentvirtual
Initialize()xiiComponentprotectedvirtual
InputChanged(xiiUInt16 uiPrevInput, xiiUInt16 uiInput) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
IsActive() constxiiComponent
IsActiveAndInitialized() constxiiComponent
IsActiveAndSimulating() constxiiComponent
IsAttached() constxiiPowerConnectorComponent
IsConnected() constxiiPowerConnectorComponent
IsDynamic() constxiiComponentprotected
IsInitialized() const (defined in xiiComponent)xiiComponentprotected
IsInitializing() const (defined in xiiComponent)xiiComponentprotected
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsSimulationStarted() const (defined in xiiComponent)xiiComponentprotected
m_DetachTime (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_hAttachPoint (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_hBuddy (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_hConnectedTo (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_hGrabbedBy (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_pMessageDispatchTypexiiComponentprotected
m_uiInput (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
m_uiOutput (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
OnActivated()xiiComponentprotectedvirtual
OnDeactivated() overridexiiPowerConnectorComponentprotectedvirtual
OnMsgObjectGrabbed(xiiMsgObjectGrabbed &msg)xiiPowerConnectorComponentprotected
OnMsgSensorDetectedObjectsChanged(xiiMsgSensorDetectedObjectsChanged &msg)xiiPowerConnectorComponentprotected
OnSimulationStarted() overridexiiPowerConnectorComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg)xiiComponentprotectedvirtual
OnUnhandledMessage(xiiMessage &msg, bool bWasPostedMsg) constxiiComponentprotectedvirtual
OutputChanged(xiiUInt16 uiOutput) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
PostMessage(const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiComponent
SendMessage(xiiMessage &ref_msg)xiiComponentinline
SendMessage(xiiMessage &ref_msg) const (defined in xiiComponent)xiiComponentinline
SerializeComponent(xiiWorldWriter &inout_stream) const overridexiiPowerConnectorComponentvirtual
SetActiveFlag(bool bEnabled)xiiComponent
SetBuddy(xiiGameObjectHandle hObject) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponent
SetBuddyReference(const char *szReference) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
SetConnectedTo(xiiGameObjectHandle hObject) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponent
SetConnectedToReference(const char *szReference) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
SetCreatedByPrefab()xiiComponentinline
SetInput(xiiUInt16 value) (defined in xiiPowerConnectorComponent)xiiPowerConnectorComponentprotected
SetOutput(xiiUInt16 value)xiiPowerConnectorComponent
SetUniqueID(xiiUInt32 uiUniqueID)xiiComponent
SetUserFlag(xiiUInt8 uiFlagIndex, bool bSet)xiiComponent
WasCreatedByPrefab() constxiiComponentinline
xiiComponent()xiiComponentprotected
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
~xiiComponent() (defined in xiiComponent)xiiComponentprotectedvirtual
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual