XII Release 0.1.0
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xiiShaderCompilerApplication Member List

This is the complete list of members for xiiShaderCompilerApplication, including all inherited members.

ActivateGameState(xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset)xiiGameApplicationBase
ActivateGameStateAtStartup()xiiGameApplicationBaseprotectedvirtual
AfterCoreSystemsShutdown()xiiApplicationinlinevirtual
AfterCoreSystemsStartup() overridexiiShaderCompilerApplicationprivatevirtual
AfterHighLevelSystemsShutdown()xiiApplicationinlinevirtual
BaseInit_ConfigureLogging() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
BeforeCoreSystemsShutdown() overridexiiGameApplicationBaseprotectedvirtual
BeforeCoreSystemsStartup() overridexiiShaderCompilerApplicationprivatevirtual
BeforeEnterBackground()xiiApplicationinlinevirtual
BeforeEnterForeground()xiiApplicationinlinevirtual
BeforeHighLevelSystemsShutdown() overridexiiGameApplicationBaseprotectedvirtual
CaptureFrame()xiiGameApplicationBase
CreateGameState()xiiGameApplicationBaseprotectedvirtual
cvar_AppShowFPS (defined in xiiGameApplication)xiiGameApplicationstatic
cvar_AppVSync (defined in xiiGameApplication)xiiGameApplicationstatic
DeactivateGameState()xiiGameApplicationBase
Deinit_ShutdownGraphicsDevice() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
Deinit_ShutdownLogging() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Deinit_UnloadPlugins() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
EnableMemoryLeakReporting(bool bEnable) (defined in xiiApplication)xiiApplicationinline
ExecuteBaseInitFunctions()xiiGameApplicationBaseprotectedvirtual
ExecuteFrameCapture(xiiWindowHandle targetWindowHandle, xiiStringView sContext={}) (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
ExecuteInitFunctions()xiiGameApplicationBaseprotectedvirtual
ExecuteTakeScreenshot(xiiWindowOutputTargetBase *pOutputTarget, xiiStringView sContext={}) (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
Execution enum namexiiApplication
FindProjectDirectory() const overridexiiGameApplicationvirtual
GetAbsFrameCaptureOutputPath(xiiStringBuilder &ref_sOutputPath)xiiGameApplicationBasevirtual
GetActiveGameState() constxiiGameApplicationBaseinline
GetActiveRenderer()xiiGameApplicationstatic
GetApplicationInstance()xiiApplicationinlinestatic
GetApplicationName() constxiiApplicationinline
GetAppProjectPath() constxiiGameApplicationinline
GetArgument(xiiUInt32 uiArgument) constxiiApplication
GetArgumentCount() constxiiApplicationinline
GetArgumentsArray() constxiiApplicationinline
GetBaseDataDirectoryPath() constxiiGameApplicationBaseprotectedvirtual
GetContinousFrameCapture() const (defined in xiiGameApplicationBase)xiiGameApplicationBase
GetFrameTime() const (defined in xiiGameApplicationBase)xiiGameApplicationBaseinline
GetGameApplicationBaseInstance()xiiGameApplicationBaseinlinestatic
GetGameApplicationInstance()xiiGameApplicationinlinestatic
GetPlatformProfile() constxiiGameApplicationBaseinline
GetProjectDataDirectoryPath() constxiiGameApplicationBaseprotectedvirtual
GetReturnCode() constxiiApplicationinline
Init_ConfigureAssetManagement() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
Init_ConfigureCVars() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_ConfigureTelemetry() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_FileSystem_ConfigureDataDirs() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_FileSystem_SetSpecialDirs() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_LoadRequiredPlugins() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
Init_LoadWorldModuleConfig() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_PlatformProfile_LoadForRuntime() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_PlatformProfile_SetPreferred() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Init_SetupGraphicsDevice() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
IsGameUpdateEnabled() const override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
IsMemoryLeakReportingEnabled() const (defined in xiiApplication)xiiApplicationinline
m_bCaptureFrame (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_bContinuousFrameCapture (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_bIgnoreErrors (defined in xiiGameApplication)xiiGameApplicationprotected
m_bShowConsole (defined in xiiGameApplication)xiiGameApplicationprotected
m_bTakeScreenshot (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_bWasQuitRequested (defined in xiiApplication)xiiApplicationprotected
m_ConFunc_CaptureFramexiiGameApplicationBaseprotected
m_ConFunc_TakeScreenshotxiiGameApplicationBaseprotected
m_ExecutionEvents (defined in xiiGameApplicationBase)xiiGameApplicationBase
m_FrameTime (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_LogToConsoleID (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_LogToVsID (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_pConsole (defined in xiiGameApplication)xiiGameApplicationprotected
m_pGameState (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_PlatformProfile (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
m_pUpdateTask (defined in xiiGameApplication)xiiGameApplicationprotected
m_sAppProjectPathxiiGameApplicationprotected
m_StaticEvents (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
ReinitializeInputConfig()xiiGameApplication
RenderConsole() (defined in xiiGameApplication)xiiGameApplicationprotected
RenderFps() (defined in xiiGameApplication)xiiGameApplicationprotected
RequestQuit()xiiApplicationvirtual
Run() overridexiiShaderCompilerApplicationvirtual
Run_AcquireImage() overridexiiGameApplicationprotectedvirtual
Run_AfterWorldUpdate() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Run_BeforeWorldUpdate() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Run_FinishFrame() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
Run_InputUpdate() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Run_PresentImage() overridexiiGameApplicationprotectedvirtual
Run_UpdatePlugins() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedvirtual
Run_WorldUpdateAndRender() override (defined in xiiGameApplication)xiiGameApplicationprotectedvirtual
RunOneFrame() (defined in xiiGameApplicationBase)xiiGameApplicationBase
s_DefaultDeviceCreator (defined in xiiGameApplication)xiiGameApplicationprotectedstatic
s_pGameApplicationBaseInstance (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotectedstatic
s_pGameApplicationInstance (defined in xiiGameApplication)xiiGameApplicationprotectedstatic
SetApplicationName(xiiStringView sAppName)xiiApplication
SetCommandLineArguments(xiiUInt32 uiArgumentCount, const char **pArguments)xiiApplication
SetContinuousFrameCapture(bool bEnable)xiiGameApplicationBase
SetOverrideDefaultDeviceCreator(xiiDelegate< xiiSharedPtr< xiiGALDevice >(const xiiGALDeviceCreationDescription &)> creator)xiiGameApplicationstatic
SetReturnCode(xiiInt32 iReturnCode)xiiApplicationinline
StoreScreenshot(xiiImage &&image, xiiStringView sContext={})xiiGameApplicationBaseprotectedvirtual
SUPER typedef (defined in xiiShaderCompilerApplication)xiiShaderCompilerApplication
TakeProfilingCapture()xiiGameApplicationBase
TakeScreenshot()xiiGameApplicationBase
TranslateReturnCode() constxiiApplicationinlinevirtual
UpdateFrameTime() (defined in xiiGameApplicationBase)xiiGameApplicationBaseprotected
UpdateWorldsAndExtractViews() (defined in xiiGameApplication)xiiGameApplicationprotected
WasQuitRequested() constxiiApplicationinline
xiiApplication(xiiStringView sAppName)xiiApplication
xiiGameApplication(xiiStringView sAppName, xiiStringView sProjectPath={})xiiGameApplication
xiiGameApplicationBase(xiiStringView sAppName) (defined in xiiGameApplicationBase)xiiGameApplicationBase
xiiShaderCompilerApplication() (defined in xiiShaderCompilerApplication)xiiShaderCompilerApplication
~xiiApplication()xiiApplicationvirtual
~xiiGameApplication() (defined in xiiGameApplication)xiiGameApplication
~xiiGameApplicationBase() (defined in xiiGameApplicationBase)xiiGameApplicationBase