![]() |
XII Release 0.1.0
|
This is the complete list of members for xiiGameObject, including all inherited members.
AddChild(const xiiGameObjectHandle &hChild, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal) | xiiGameObject | |
AddChildren(const xiiArrayPtr< const xiiGameObjectHandle > &children, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal) | xiiGameObject | |
DetachChild(const xiiGameObjectHandle &hChild, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal) | xiiGameObject | |
DetachChildren(const xiiArrayPtr< const xiiGameObjectHandle > &children, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal) | xiiGameObject | |
DisableChildChangesNotifications() (defined in xiiGameObject) | xiiGameObject | |
DisableComponentChangesNotifications() (defined in xiiGameObject) | xiiGameObject | |
DisableParentChangesNotifications() (defined in xiiGameObject) | xiiGameObject | |
DisableStaticTransformChangesNotifications() (defined in xiiGameObject) | xiiGameObject | |
EnableChildChangesNotifications() | xiiGameObject | |
EnableComponentChangesNotifications() | xiiGameObject | |
EnableParentChangesNotifications() | xiiGameObject | |
EnableStaticTransformChangesNotifications() | xiiGameObject | |
FindChildByName(const xiiTempHashedString &sName, bool bRecursive=true) | xiiGameObject | |
FindChildByName(const xiiTempHashedString &sName, bool bRecursive=true) const | xiiGameObject | |
FindChildByPath(xiiStringView sPath) | xiiGameObject | |
FindChildByPath(xiiStringView sPath) const | xiiGameObject | |
GetActiveFlag() const | xiiGameObject | |
GetChildCount() const | xiiGameObject | |
GetChildren() | xiiGameObject | |
GetChildren() const | xiiGameObject | |
GetComponents() | xiiGameObject | |
GetComponents() const | xiiGameObject | |
GetComponentVersion() const | xiiGameObject | |
GetGlobalBounds() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalBoundsSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalDirForwards() const | xiiGameObject | |
GetGlobalDirRight() const | xiiGameObject | |
GetGlobalDirUp() const | xiiGameObject | |
GetGlobalKey() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalPosition() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalPositionSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalRotation() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalRotationSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalScaling() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalScalingSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalTransform() const (defined in xiiGameObject) | xiiGameObject | |
GetGlobalTransformSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetHandle() const | xiiGameObject | |
GetLastGlobalTransform() const | xiiGameObject | |
GetLastGlobalTransformSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalBounds() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalBoundsSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalPosition() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalPositionSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalRotation() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalRotationSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalScaling() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalScalingSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalTransform() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalTransformSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalUniformScaling() const (defined in xiiGameObject) | xiiGameObject | |
GetLocalUniformScalingSimd() const (defined in xiiGameObject) | xiiGameObject | |
GetName() const (defined in xiiGameObject) | xiiGameObject | |
GetNameHashed() const (defined in xiiGameObject) | xiiGameObject | |
GetParent() | xiiGameObject | |
GetParent() const | xiiGameObject | |
GetSpatialData() const | xiiGameObject | |
GetStableRandomSeed() const | xiiGameObject | |
GetTags() const | xiiGameObject | |
GetTeamID() const | xiiGameObject | inline |
GetVisibilityState(xiiUInt32 uiNumFramesBeforeInvisible=5) const | xiiGameObject | |
GetWorld() (defined in xiiGameObject) | xiiGameObject | |
GetWorld() const (defined in xiiGameObject) | xiiGameObject | |
HasName(const xiiTempHashedString &sName) const (defined in xiiGameObject) | xiiGameObject | |
HasTag(const xiiTempHashedString &sTagName) const | xiiGameObject | |
IsActive() const | xiiGameObject | |
IsDynamic() const | xiiGameObject | |
IsStatic() const | xiiGameObject | |
MakeDynamic() | xiiGameObject | |
MakeStatic() | xiiGameObject | |
PostEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const | xiiGameObject | |
PostMessage(const xiiMessage &msg, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const | xiiGameObject | |
PostMessageRecursive(const xiiMessage &msg, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const | xiiGameObject | |
RemoveTag(const xiiTag &tag) | xiiGameObject | |
SearchForChildByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent=nullptr) | xiiGameObject | |
SearchForChildByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent=nullptr) const | xiiGameObject | |
SearchForChildrenByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent, xiiHybridArray< xiiGameObject *, 8 > &out_objects) | xiiGameObject | |
SendEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent) | xiiGameObject | |
SendEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent) const | xiiGameObject | |
SendMessage(xiiMessage &ref_msg) | xiiGameObject | |
SendMessage(xiiMessage &ref_msg) const | xiiGameObject | |
SendMessageRecursive(xiiMessage &ref_msg) | xiiGameObject | |
SendMessageRecursive(xiiMessage &ref_msg) const | xiiGameObject | |
SetActiveFlag(bool bEnabled) | xiiGameObject | |
SetCreatedByPrefab() | xiiGameObject | inline |
SetGlobalKey(xiiStringView sGlobalKey) | xiiGameObject | |
SetGlobalKey(const xiiHashedString &sGlobalKey) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalPosition(const xiiVec3 &vPosition) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalPosition(const xiiSimdVec4f &vPosition) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalRotation(const xiiQuat &qRotation) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalRotation(const xiiSimdQuat &qRotation) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalScaling(const xiiVec3 &vScaling) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalScaling(const xiiSimdVec4f &vScaling) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalTransform(const xiiTransform &transform) (defined in xiiGameObject) | xiiGameObject | |
SetGlobalTransform(const xiiSimdTransform &transform) (defined in xiiGameObject) | xiiGameObject | |
SetLocalPosition(xiiVec3 vPosition) | xiiGameObject | |
SetLocalPosition(const xiiSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject) | xiiGameObject | |
SetLocalRotation(xiiQuat qRotation) (defined in xiiGameObject) | xiiGameObject | |
SetLocalRotation(const xiiSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject) | xiiGameObject | |
SetLocalScaling(xiiVec3 vScaling) (defined in xiiGameObject) | xiiGameObject | |
SetLocalScaling(const xiiSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject) | xiiGameObject | |
SetLocalUniformScaling(float fScaling) (defined in xiiGameObject) | xiiGameObject | |
SetLocalUniformScaling(const xiiSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject) | xiiGameObject | |
SetName(xiiStringView sName) | xiiGameObject | |
SetName(const xiiHashedString &sName) (defined in xiiGameObject) | xiiGameObject | |
SetParent(const xiiGameObjectHandle &hParent, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal) | xiiGameObject | |
SetStableRandomSeed(xiiUInt32 uiSeed) | xiiGameObject | |
SetTag(const xiiTag &tag) | xiiGameObject | |
SetTags(const xiiTagSet &tags) | xiiGameObject | |
SetTeamID(xiiUInt16 uiId) | xiiGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) | xiiGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const | xiiGameObject | |
TryGetComponentOfBaseType(const xiiRTTI *pType, xiiComponent *&out_pComponent) | xiiGameObject | |
TryGetComponentOfBaseType(const xiiRTTI *pType, const xiiComponent *&out_pComponent) const | xiiGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) (defined in xiiGameObject) | xiiGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in xiiGameObject) | xiiGameObject | |
TryGetComponentsOfBaseType(xiiDynamicArray< T * > &out_components) | xiiGameObject | |
TryGetComponentsOfBaseType(xiiDynamicArray< const T * > &out_components) const | xiiGameObject | |
TryGetComponentsOfBaseType(const xiiRTTI *pType, xiiDynamicArray< xiiComponent * > &out_components) | xiiGameObject | |
TryGetComponentsOfBaseType(const xiiRTTI *pType, xiiDynamicArray< const xiiComponent * > &out_components) const | xiiGameObject | |
UpdateBehaviorIfStatic enum name | xiiGameObject | |
UpdateGlobalBounds() | xiiGameObject | |
UpdateGlobalTransform() | xiiGameObject | |
UpdateGlobalTransformAndBounds() | xiiGameObject | |
UpdateLocalBounds() | xiiGameObject | |
WasCreatedByPrefab() const | xiiGameObject | inline |
xiiComponentManagerBase (defined in xiiGameObject) | xiiGameObject | friend |
xiiGameObjectTest (defined in xiiGameObject) | xiiGameObject | friend |
xiiInternal::WorldData (defined in xiiGameObject) | xiiGameObject | friend |
xiiMemoryUtils (defined in xiiGameObject) | xiiGameObject | friend |
xiiWorld (defined in xiiGameObject) | xiiGameObject | friend |