XII Release 0.1.0
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xiiGameObject Member List

This is the complete list of members for xiiGameObject, including all inherited members.

AddChild(const xiiGameObjectHandle &hChild, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal)xiiGameObject
AddChildren(const xiiArrayPtr< const xiiGameObjectHandle > &children, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal)xiiGameObject
DetachChild(const xiiGameObjectHandle &hChild, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal)xiiGameObject
DetachChildren(const xiiArrayPtr< const xiiGameObjectHandle > &children, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal)xiiGameObject
DisableChildChangesNotifications() (defined in xiiGameObject)xiiGameObject
DisableComponentChangesNotifications() (defined in xiiGameObject)xiiGameObject
DisableParentChangesNotifications() (defined in xiiGameObject)xiiGameObject
DisableStaticTransformChangesNotifications() (defined in xiiGameObject)xiiGameObject
EnableChildChangesNotifications()xiiGameObject
EnableComponentChangesNotifications()xiiGameObject
EnableParentChangesNotifications()xiiGameObject
EnableStaticTransformChangesNotifications()xiiGameObject
FindChildByName(const xiiTempHashedString &sName, bool bRecursive=true)xiiGameObject
FindChildByName(const xiiTempHashedString &sName, bool bRecursive=true) constxiiGameObject
FindChildByPath(xiiStringView sPath)xiiGameObject
FindChildByPath(xiiStringView sPath) constxiiGameObject
GetActiveFlag() constxiiGameObject
GetChildCount() constxiiGameObject
GetChildren()xiiGameObject
GetChildren() constxiiGameObject
GetComponents()xiiGameObject
GetComponents() constxiiGameObject
GetComponentVersion() constxiiGameObject
GetGlobalBounds() const (defined in xiiGameObject)xiiGameObject
GetGlobalBoundsSimd() const (defined in xiiGameObject)xiiGameObject
GetGlobalDirForwards() constxiiGameObject
GetGlobalDirRight() constxiiGameObject
GetGlobalDirUp() constxiiGameObject
GetGlobalKey() const (defined in xiiGameObject)xiiGameObject
GetGlobalPosition() const (defined in xiiGameObject)xiiGameObject
GetGlobalPositionSimd() const (defined in xiiGameObject)xiiGameObject
GetGlobalRotation() const (defined in xiiGameObject)xiiGameObject
GetGlobalRotationSimd() const (defined in xiiGameObject)xiiGameObject
GetGlobalScaling() const (defined in xiiGameObject)xiiGameObject
GetGlobalScalingSimd() const (defined in xiiGameObject)xiiGameObject
GetGlobalTransform() const (defined in xiiGameObject)xiiGameObject
GetGlobalTransformSimd() const (defined in xiiGameObject)xiiGameObject
GetHandle() constxiiGameObject
GetLastGlobalTransform() constxiiGameObject
GetLastGlobalTransformSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalBounds() const (defined in xiiGameObject)xiiGameObject
GetLocalBoundsSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalPosition() const (defined in xiiGameObject)xiiGameObject
GetLocalPositionSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalRotation() const (defined in xiiGameObject)xiiGameObject
GetLocalRotationSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalScaling() const (defined in xiiGameObject)xiiGameObject
GetLocalScalingSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalTransform() const (defined in xiiGameObject)xiiGameObject
GetLocalTransformSimd() const (defined in xiiGameObject)xiiGameObject
GetLocalUniformScaling() const (defined in xiiGameObject)xiiGameObject
GetLocalUniformScalingSimd() const (defined in xiiGameObject)xiiGameObject
GetName() const (defined in xiiGameObject)xiiGameObject
GetNameHashed() const (defined in xiiGameObject)xiiGameObject
GetParent()xiiGameObject
GetParent() constxiiGameObject
GetSpatialData() constxiiGameObject
GetStableRandomSeed() constxiiGameObject
GetTags() constxiiGameObject
GetTeamID() constxiiGameObjectinline
GetVisibilityState(xiiUInt32 uiNumFramesBeforeInvisible=5) constxiiGameObject
GetWorld() (defined in xiiGameObject)xiiGameObject
GetWorld() const (defined in xiiGameObject)xiiGameObject
HasName(const xiiTempHashedString &sName) const (defined in xiiGameObject)xiiGameObject
HasTag(const xiiTempHashedString &sTagName) constxiiGameObject
IsActive() constxiiGameObject
IsDynamic() constxiiGameObject
IsStatic() constxiiGameObject
MakeDynamic()xiiGameObject
MakeStatic()xiiGameObject
PostEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiGameObject
PostMessage(const xiiMessage &msg, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiGameObject
PostMessageRecursive(const xiiMessage &msg, xiiTime delay, xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) constxiiGameObject
RemoveTag(const xiiTag &tag)xiiGameObject
SearchForChildByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent=nullptr)xiiGameObject
SearchForChildByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent=nullptr) constxiiGameObject
SearchForChildrenByNameSequence(xiiStringView sObjectSequence, const xiiRTTI *pExpectedComponent, xiiHybridArray< xiiGameObject *, 8 > &out_objects)xiiGameObject
SendEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent)xiiGameObject
SendEventMessage(xiiMessage &ref_msg, const xiiComponent *pSenderComponent) constxiiGameObject
SendMessage(xiiMessage &ref_msg)xiiGameObject
SendMessage(xiiMessage &ref_msg) constxiiGameObject
SendMessageRecursive(xiiMessage &ref_msg)xiiGameObject
SendMessageRecursive(xiiMessage &ref_msg) constxiiGameObject
SetActiveFlag(bool bEnabled)xiiGameObject
SetCreatedByPrefab()xiiGameObjectinline
SetGlobalKey(xiiStringView sGlobalKey)xiiGameObject
SetGlobalKey(const xiiHashedString &sGlobalKey) (defined in xiiGameObject)xiiGameObject
SetGlobalPosition(const xiiVec3 &vPosition) (defined in xiiGameObject)xiiGameObject
SetGlobalPosition(const xiiSimdVec4f &vPosition) (defined in xiiGameObject)xiiGameObject
SetGlobalRotation(const xiiQuat &qRotation) (defined in xiiGameObject)xiiGameObject
SetGlobalRotation(const xiiSimdQuat &qRotation) (defined in xiiGameObject)xiiGameObject
SetGlobalScaling(const xiiVec3 &vScaling) (defined in xiiGameObject)xiiGameObject
SetGlobalScaling(const xiiSimdVec4f &vScaling) (defined in xiiGameObject)xiiGameObject
SetGlobalTransform(const xiiTransform &transform) (defined in xiiGameObject)xiiGameObject
SetGlobalTransform(const xiiSimdTransform &transform) (defined in xiiGameObject)xiiGameObject
SetLocalPosition(xiiVec3 vPosition)xiiGameObject
SetLocalPosition(const xiiSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject)xiiGameObject
SetLocalRotation(xiiQuat qRotation) (defined in xiiGameObject)xiiGameObject
SetLocalRotation(const xiiSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject)xiiGameObject
SetLocalScaling(xiiVec3 vScaling) (defined in xiiGameObject)xiiGameObject
SetLocalScaling(const xiiSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject)xiiGameObject
SetLocalUniformScaling(float fScaling) (defined in xiiGameObject)xiiGameObject
SetLocalUniformScaling(const xiiSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in xiiGameObject)xiiGameObject
SetName(xiiStringView sName)xiiGameObject
SetName(const xiiHashedString &sName) (defined in xiiGameObject)xiiGameObject
SetParent(const xiiGameObjectHandle &hParent, xiiTransformPreservation::Enum preserve=xiiTransformPreservation::PreserveGlobal)xiiGameObject
SetStableRandomSeed(xiiUInt32 uiSeed)xiiGameObject
SetTag(const xiiTag &tag)xiiGameObject
SetTags(const xiiTagSet &tags)xiiGameObject
SetTeamID(xiiUInt16 uiId)xiiGameObject
TryGetComponentOfBaseType(T *&out_pComponent)xiiGameObject
TryGetComponentOfBaseType(const T *&out_pComponent) constxiiGameObject
TryGetComponentOfBaseType(const xiiRTTI *pType, xiiComponent *&out_pComponent)xiiGameObject
TryGetComponentOfBaseType(const xiiRTTI *pType, const xiiComponent *&out_pComponent) constxiiGameObject
TryGetComponentOfBaseType(T *&out_pComponent) (defined in xiiGameObject)xiiGameObject
TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in xiiGameObject)xiiGameObject
TryGetComponentsOfBaseType(xiiDynamicArray< T * > &out_components)xiiGameObject
TryGetComponentsOfBaseType(xiiDynamicArray< const T * > &out_components) constxiiGameObject
TryGetComponentsOfBaseType(const xiiRTTI *pType, xiiDynamicArray< xiiComponent * > &out_components)xiiGameObject
TryGetComponentsOfBaseType(const xiiRTTI *pType, xiiDynamicArray< const xiiComponent * > &out_components) constxiiGameObject
UpdateBehaviorIfStatic enum namexiiGameObject
UpdateGlobalBounds()xiiGameObject
UpdateGlobalTransform()xiiGameObject
UpdateGlobalTransformAndBounds()xiiGameObject
UpdateLocalBounds()xiiGameObject
WasCreatedByPrefab() constxiiGameObjectinline
xiiComponentManagerBase (defined in xiiGameObject)xiiGameObjectfriend
xiiGameObjectTest (defined in xiiGameObject)xiiGameObjectfriend
xiiInternal::WorldData (defined in xiiGameObject)xiiGameObjectfriend
xiiMemoryUtils (defined in xiiGameObject)xiiGameObjectfriend
xiiWorld (defined in xiiGameObject)xiiGameObjectfriend