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XII Release 0.1.0
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Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <BlendState.h>
Public Types | |
| enum | Enum : StorageType { Undefined = 0U , Zero , One , SourceColor , InverseSourceColor , SourceAlpha , InverseSourceAlpha , DestinationAlpha , InverseDestinationAlpha , DestinationColor , InverseDestinationColor , SourceAlphaSaturate , BlendFactor , InverseBlendFactor , SourceOneColor , InverseSourceOneColor , SourceOneAlpha , InverseSourceOneAlpha , ENUM_COUNT , Default = Undefined } |
| using | StorageType = xiiUInt8 |
Copyright (c) Theophilus Eriata. All Rights Reserved.
This describes the blend factor.
It generally mirrors the D3D11_BLEND and D3D12_BLEND enumerations, and is used to define source and destination blend factors for color and alpha channels.
| enum xiiGALBlendFactor::Enum : StorageType |