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XII Release 0.1.0
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A shader resource definition found inside the shader source code. More...
#include <Descriptors.h>
Public Attributes | |
xiiStringView | m_sDeclaration |
Just the declaration inside the shader source, e.g. "Texture1D Texture". | |
xiiStringView | m_sDeclarationAndRegister |
The declaration with any optional register mappings, e.g. "Texture1D Texture : register(12t, space3)". | |
xiiGALShaderResourceDescription | m_ResourceDescription |
The extracted reflection of the resource containing type, binding index, sets, etc. | |
A shader resource definition found inside the shader source code.