XII Release 0.1.0
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xiiGALShaderResourceDefinition Struct Reference

A shader resource definition found inside the shader source code. More...

#include <Descriptors.h>

Public Attributes

xiiStringView m_sDeclaration
 Just the declaration inside the shader source, e.g. "Texture1D Texture".
 
xiiStringView m_sDeclarationAndRegister
 The declaration with any optional register mappings, e.g. "Texture1D Texture : register(12t, space3)".
 
xiiGALShaderResourceDescription m_ResourceDescription
 The extracted reflection of the resource containing type, binding index, sets, etc.
 

Detailed Description

A shader resource definition found inside the shader source code.


The documentation for this struct was generated from the following file: