Describes one shader binding table (SBT) region.
More...
#include <CommandList.h>
|
|
xiiUInt64 | m_uiOffset = 0U |
| | Byte offset into the SBT buffer.
|
|
xiiUInt64 | m_uiSize = 0U |
| | Byte size of this SBT region.
|
|
xiiUInt64 | m_uiStride = 0U |
| | Byte stride between SBT records in this region.
|
Describes one shader binding table (SBT) region.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/CommandEncoder/CommandList.h