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XII Release 0.1.0
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Copyright (c) Theophilus Eriata. All Rights Reserved. More...
#include <MemoryAllocatorD3D12.h>
Classes | |
| struct | Bits |
Public Types | |
| enum | Enum : StorageType { Committed = 0x00000001 , NeverAllocate = 0x00000002 , WithinBudget = 0x00000004 , UpperAddress = 0x00000008 , CanAlias = 0x00000010 , StrategyMinMemory = 0x00010000 , StrategyMinTime = 0x00020000 , StrategyMinOffset = 0x00040000 , Default = 0U } |
| using | StorageType = xiiUInt32 |
Copyright (c) Theophilus Eriata. All Rights Reserved.
Flags used to configure Direct3D 12 memory allocation behavior.
These flags guide the D3D12 Memory Allocator (D3D12MA) or custom allocation logic in selecting memory types, strategies, and mapping behavior for D3D12 resources.
| enum xiiD3D12AllocationFlags::Enum : StorageType |