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virtual void | SerializeComponent (xiiWorldWriter &inout_stream) const override |
| Override this to save the current state of the component to the given stream.
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virtual void | DeserializeComponent (xiiWorldReader &inout_stream) override |
| Override this to load the current state of the component from the given stream.
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virtual xiiSimdVec4f | ComputeForceAtLocalPosition (const xiiSimdVec4f &vLocalPos) const override |
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float | GetLength () const |
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void | SetLength (float fVal) |
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xiiAngle | GetAngle () const |
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void | SetAngle (xiiAngle val) |
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xiiSimdVec4f | ComputeForceAtGlobalPosition (const xiiSimdVec4f &vGlobalPos) const |
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void | SetActiveFlag (bool bEnabled) |
| Sets the active flag of the component, which affects its active state.
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bool | GetActiveFlag () const |
| Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
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bool | IsActive () const |
| Checks whether this component is in an active state.
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bool | IsActiveAndInitialized () const |
| Returns whether this component is active and initialized.
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bool | IsActiveAndSimulating () const |
| Whether the component is currently active and simulation has been started as well.
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xiiComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component.
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const xiiComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component.
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xiiGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr.
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const xiiGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr.
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xiiWorld * | GetWorld () |
| Returns the corresponding world for this component.
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const xiiWorld * | GetWorld () const |
| Returns the corresponding world for this component.
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xiiComponentHandle | GetHandle () const |
| Returns a handle to this component.
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xiiUInt32 | GetUniqueID () const |
| Returns the unique id for this component.
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void | SetUniqueID (xiiUInt32 uiUniqueID) |
| Sets the unique id for this component.
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void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback.
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void | EnsureSimulationStarted () |
| Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
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XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) |
| Sends a message to this component.
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XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) const |
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void | PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
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virtual bool | HandlesMessage (const xiiMessage &msg) const |
| Returns whether the given Message is handled by this component.
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void | SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes.
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bool | GetUserFlag (xiiUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7.
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void | SetCreatedByPrefab () |
| Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
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bool | WasCreatedByPrefab () const |
| Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
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virtual const xiiRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T> |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const xiiRTTI * | GetStaticRTTI () |
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xiiTime | m_BurstDuration |
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xiiEnum< xiiWindStrength > | m_Strength |
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bool | m_bReverseDirection = false |
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xiiEnum< xiiOnComponentFinishedAction > | m_OnFinishedAction |
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static xiiSpatialData::Category | SpatialDataCategory = xiiSpatialData::RegisterCategory("WindVolumes", xiiSpatialData::Flags::None) |
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virtual void | OnActivated () override |
| This method is called when the component gets activated.
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virtual void | OnDeactivated () override |
| This method is called when the component gets deactivated.
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virtual void | OnSimulationStarted () override |
| This method is called once for active components, at the start of the next world update, but only when the world is simulated.
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void | OnTriggered (xiiMsgComponentInternalTrigger &msg) |
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void | OnMsgDeleteGameObject (xiiMsgDeleteGameObject &msg) |
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float | GetWindInMetersPerSecond () const |
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| xiiComponent () |
| Keep the constructor private or protected in derived classes, so it cannot be called manually.
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bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
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virtual xiiWorldModuleTypeId | GetTypeId () const =0 |
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virtual xiiComponentMode::Enum | GetMode () const =0 |
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virtual void | Initialize () |
| Can be overridden for basic initialization that depends on a valid hierarchy and position.
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virtual void | Deinitialize () |
| This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
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void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
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virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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bool | IsInitialized () const |
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bool | IsInitializing () const |
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bool | IsSimulationStarted () const |
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const xiiRTTI * | m_pMessageDispatchType = nullptr |
| Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
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