XII Release 0.1.0
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xiiAnimationInvisibleUpdateRate Struct Reference

What to do when an animated object is not visible. More...

#include <Declarations.h>

Inheritance diagram for xiiAnimationInvisibleUpdateRate:
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Public Types

enum  Enum {
  FullUpdate , Max60FPS , Max30FPS , Max15FPS ,
  Max10FPS , Max5FPS , Pause , Default = Max5FPS
}
 
using StorageType = xiiUInt8
 

Static Public Member Functions

static xiiTime GetTimeStep (xiiAnimationInvisibleUpdateRate::Enum value)
 

Detailed Description

What to do when an animated object is not visible.

It is often important to still update animated meshes, so that animation events get handled. Also even though a mesh may be invisible itself, its shadow or reflection may still be visible.


The documentation for this struct was generated from the following files: