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XII Release 0.1.0
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One brick selected for geometry voxelization and radiance injection. More...
#include <SparseVoxelRadiance.h>
Public Attributes | |
| xiiUInt64 | m_uiPackedKey = xiiMath::MaxValue<xiiUInt64>() |
| xiiUInt32 | m_uiPhysicalBrick = xiiInvalidIndex |
| xiiUInt32 | m_uiClipmapLevel = 0U |
| xiiVec3 | m_vWorldMinimum = xiiVec3::MakeZero() |
| float | m_fVoxelSize = 0.0f |
| float | m_fHistoryWeight = 0.0f |
One brick selected for geometry voxelization and radiance injection.