#include <RenderPass.h>
|
| enum | Enum : StorageType {
Load = 0U
, Clear
, Discard
, ENUM_COUNT
,
Default = Load
} |
|
using | StorageType = xiiUInt8 |
This describes the render pass load operation.
Vulkan counterpart: VkAttachmentLoadOp. D3D12 counterpart: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE.
◆ Enum
| Enumerator |
|---|
| Load | The previous contents of the texture within the render area will be preserved.
|
| Clear | The contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun.
|
| Discard | The previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area.
|
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/Resources/RenderPass.h