XII Release 0.1.0
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xiiGALCommandQueueD3D12 Class Referencefinal
Inheritance diagram for xiiGALCommandQueueD3D12:
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Public Member Functions

virtual XII_ALWAYS_INLINE xiiUInt64 GetNextFenceValue () const override final
 This returns the value of the internal fence that will be signaled the next time.
virtual xiiUInt64 GetCompletedFenceValue () override final
 This returns the last completed value of the internal fence.
XII_ALWAYS_INLINE ID3D12CommandQueue * GetD3D12CommandQueue () const
XII_ALWAYS_INLINE const xiiGALQueueInformationD3D12 & GetQueueInformation () const
virtual xiiUInt64 SubmitPlatform (xiiGALCommandList *pCommandList) override final
virtual xiiUInt64 WaitForIdle () override final
 This blocks execution until all pending GPU commands are complete.
Public Member Functions inherited from xiiGALCommandQueue
XII_ALWAYS_INLINE const xiiGALCommandQueueCreationDescription & GetDescription () const
 This returns the creation description for this object.
XII_ALWAYS_INLINE xiiGALDevice * GetDevice () const
 This returns the device for this object.
virtual void WaitForFenceValue (xiiUInt64 uiFenceValue)
virtual xiiUInt64 Submit (xiiGALCommandList *pCommandList)
Public Member Functions inherited from xiiGALObject
XII_ALWAYS_INLINE xiiStringView GetDebugName () const
 Returns the debug name of this resource.
void SetDebugName (xiiStringView sDebugName) const
 Sets the debug name for this resource.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
Public Member Functions inherited from xiiRefCounted
virtual ~xiiRefCounted ()=default
 Adds a virtual destructor.
Public Member Functions inherited from xiiRefCountingImpl
 xiiRefCountingImpl ()=default
 Constructor.
 xiiRefCountingImpl (const xiiRefCountingImpl &rhs)
void operator= (const xiiRefCountingImpl &rhs)
xiiUInt32 AddRef () const
 Increments the reference counter. Returns the new reference count.
bool TryAddRef () const
xiiUInt32 ReleaseRef () const
 Decrements the reference counter. Returns the new reference count.ywat.
bool IsReferenced () const
 Returns true if the reference count is greater than 0, false otherwise.
xiiUInt32 GetRefCount () const
 Returns the current reference count.

Protected Member Functions

 xiiGALCommandQueueD3D12 (xiiGALDeviceD3D12 *pDeviceD3D12, const xiiGALCommandQueueCreationDescription &creationDescription, const xiiGALQueueInformationD3D12 &queueInformation)
Protected Member Functions inherited from xiiGALCommandQueue
 xiiGALCommandQueue (xiiGALDevice *pDevice, const xiiGALCommandQueueCreationDescription &creationDescription)
Protected Member Functions inherited from xiiGALObject
 xiiGALObject ()
 Copyright (c) Theophilus Eriata. All Rights Reserved.
virtual XII_ALWAYS_INLINE void SetDebugNamePlatform (xiiStringView sName) const

Friends

class xiiGALDeviceD3D12
class xiiMemoryUtils
class xiiGALCommandListD3D12

Additional Inherited Members

Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()
Protected Attributes inherited from xiiGALCommandQueue
xiiGALCommandQueueCreationDescription m_Description
xiiGALDevice * m_pDevice

Member Function Documentation

◆ GetCompletedFenceValue()

xiiUInt64 xiiGALCommandQueueD3D12::GetCompletedFenceValue ( )
finaloverridevirtual

This returns the last completed value of the internal fence.

Implements xiiGALCommandQueue.

◆ GetNextFenceValue()

virtual XII_ALWAYS_INLINE xiiUInt64 xiiGALCommandQueueD3D12::GetNextFenceValue ( ) const
inlinefinaloverridevirtual

This returns the value of the internal fence that will be signaled the next time.

Implements xiiGALCommandQueue.

◆ SubmitPlatform()

xiiUInt64 xiiGALCommandQueueD3D12::SubmitPlatform ( xiiGALCommandList * pCommandList)
finaloverridevirtual

Implements xiiGALCommandQueue.

◆ WaitForIdle()

xiiUInt64 xiiGALCommandQueueD3D12::WaitForIdle ( )
finaloverridevirtual

This blocks execution until all pending GPU commands are complete.

Implements xiiGALCommandQueue.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsD3D12/CommandEncoder/CommandQueueD3D12.h
  • /home/runner/work/XII/XII/Source/Engine/GraphicsD3D12/CommandEncoder/Implementation/CommandQueueD3D12.cpp