XII Release 0.1.0
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xiiTriggerDelayModifierComponent Class Reference

#include <TriggerDelayModifierComponent.h>

Inheritance diagram for xiiTriggerDelayModifierComponent:
[legend]

Public Member Functions

virtual void SerializeComponent (xiiWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
virtual void DeserializeComponent (xiiWorldReader &inout_stream) override
Public Member Functions inherited from xiiComponent
void SetActiveFlag (bool bEnabled)
bool GetActiveFlag () const
bool IsActive () const
bool IsActiveAndInitialized () const
bool IsActiveAndSimulating () const
xiiComponentManagerBase * GetOwningManager ()
 Returns the corresponding manager for this component.
const xiiComponentManagerBase * GetOwningManager () const
 Returns the corresponding manager for this component.
xiiGameObject * GetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
const xiiGameObject * GetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
xiiWorld * GetWorld ()
 Returns the corresponding world for this component.
const xiiWorld * GetWorld () const
 Returns the corresponding world for this component.
xiiComponentHandle GetHandle () const
 Returns a handle to this component.
xiiUInt32 GetUniqueID () const
 Returns the unique id for this component.
void SetUniqueID (xiiUInt32 uiUniqueID)
 Sets the unique id for this component.
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
void EnsureSimulationStarted ()
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg)
 Sends a message to this component.
XII_ALWAYS_INLINE bool SendMessage (xiiMessage &ref_msg) const
void PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
virtual bool HandlesMessage (const xiiMessage &msg) const
 Returns whether the given Message is handled by this component.
void SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
bool GetUserFlag (xiiUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
void SetCreatedByPrefab ()
 Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details.
bool WasCreatedByPrefab () const
 Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component.
void DeleteComponent ()
 Deletes this component. Note that the component will be invalidated first and the actual deletion is postponed.
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.

Protected Member Functions

virtual void Initialize () override
void OnMsgTriggerTriggered (xiiMsgTriggerTriggered &msg)
void OnMsgComponentInternalTrigger (xiiMsgComponentInternalTrigger &msg)
Protected Member Functions inherited from xiiComponent
 xiiComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
virtual xiiWorldModuleTypeId GetTypeId () const =0
virtual xiiComponentMode::Enum GetMode () const =0
virtual void Deinitialize ()
virtual void OnActivated ()
virtual void OnDeactivated ()
virtual void OnSimulationStarted ()
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg)
virtual bool OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const
bool IsInitialized () const
bool IsInitializing () const
bool IsSimulationStarted () const

Protected Attributes

bool m_bIsActivated = false
xiiInt32 m_iElementsInside = 0
xiiInt32 m_iValidActivationToken = 0
xiiInt32 m_iValidDeactivationToken = 0
xiiTime m_ActivationDelay
xiiTime m_DeactivationDelay
xiiHashedString m_sMessage
xiiEventMessageSender< xiiMsgTriggerTriggered > m_TriggerEventSender
Protected Attributes inherited from xiiComponent
const xiiRTTI * m_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.

Additional Inherited Members

Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()

Detailed Description

Handles xiiMsgTriggerTriggered events and sends new messages after a delay.

The 'enter' and 'leave' messages are sent only when an empty trigger is entered or when the last object leaves the trigger. While any object is already inside the trigger, no change event is sent. Therefore this component can't be used to keep track of all the objects inside the trigger.

The 'enter' and 'leave' events can be sent with a delay. The 'enter' event is only sent, if the trigger had at least one object inside it for the full duration of the delay. Which exact object may change, but once the trigger contains no object, the timer is reset.

The sent xiiMsgTriggerTriggered does not contain a reference to the 'triggering' object, since there may be multiple and they may change randomly.

Member Function Documentation

◆ DeserializeComponent()

void xiiTriggerDelayModifierComponent::DeserializeComponent ( xiiWorldReader & ref_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from xiiComponent.

◆ Initialize()

void xiiTriggerDelayModifierComponent::Initialize ( )
overrideprotectedvirtual

Can be overridden for basic initialization that depends on a valid hierarchy and position.

All trivial initialization should be done in the constructor. For typical game code, you should prefer to use OnSimulationStarted(). This method is called once for every component, after creation but only at the start of the next world update. Therefore the global position has already been computed and the owner xiiGameObject is set. Contrary to OnActivated() and OnSimulationStarted(), this function is always called for all components.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from xiiComponent.

◆ SerializeComponent()

void xiiTriggerDelayModifierComponent::SerializeComponent ( xiiWorldWriter & ref_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from xiiComponent.


The documentation for this class was generated from the following files:
  • /home/runner/work/XII/XII/Source/Engine/GameEngine/Components/GamePlay/TriggerDelayModifierComponent.h
  • /home/runner/work/XII/XII/Source/Engine/GameEngine/Components/GamePlay/Implementation/TriggerDelayModifierComponent.cpp