Capacity policy for the engine-wide sparse descriptor tables.
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#include <BindlessResourceTable.h>
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xiiUInt32 | m_uiBufferSRVCapacity = XII_GAL_DEFAULT_BINDLESS_RESOURCE_CAPACITY |
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xiiUInt32 | m_uiBufferUAVCapacity = XII_GAL_DEFAULT_BINDLESS_RESOURCE_CAPACITY |
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xiiUInt32 | m_uiTextureSRVCapacity = XII_GAL_DEFAULT_BINDLESS_RESOURCE_CAPACITY |
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xiiUInt32 | m_uiTextureUAVCapacity = 1024U |
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xiiUInt32 | m_uiSamplerCapacity = 256U |
Capacity policy for the engine-wide sparse descriptor tables.
The documentation for this struct was generated from the following file: