This describes the data for one texture sub-resource.
More...
#include <Texture.h>
|
|
XII_ALWAYS_INLINE | xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride) |
|
XII_ALWAYS_INLINE | xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride, xiiUInt64 uiDepthStride) |
|
|
xiiConstByteBlobPtr | m_pData |
| | Pointer to the sub-resource data in GPU memory.
|
|
xiiUInt64 | m_uiStride |
| | For 2D and 3D textures, the row stride in bytes.
|
|
xiiUInt64 | m_uiDepthStride |
| | For 3D textures, the depth slice stride in bytes.
|
This describes the data for one texture sub-resource.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsFoundation/Resources/Texture.h