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XII Release 0.1.0
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This describes the data for one texture sub-resource. More...
#include <Texture.h>
Public Member Functions | |
| XII_ALWAYS_INLINE | xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride) |
| XII_ALWAYS_INLINE | xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride, xiiUInt64 uiDepthStride) |
Public Attributes | |
| xiiConstByteBlobPtr | m_pData |
| Pointer to the sub-resource data in GPU memory. | |
| xiiUInt64 | m_uiStride |
| For 2D and 3D textures, the row stride in bytes. | |
| xiiUInt64 | m_uiDepthStride |
| For 3D textures, the depth slice stride in bytes. | |
This describes the data for one texture sub-resource.