XII Release 0.1.0
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xiiGALTextureSubResourceData Struct Reference

This describes the data for one texture sub-resource. More...

#include <Texture.h>

Public Member Functions

XII_ALWAYS_INLINE xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride)
 
XII_ALWAYS_INLINE xiiGALTextureSubResourceData (xiiConstByteBlobPtr pData, xiiUInt64 uiStride, xiiUInt64 uiDepthStride)
 

Public Attributes

xiiConstByteBlobPtr m_pData
 Pointer to the sub-resource data in GPU memory.
 
xiiUInt64 m_uiStride
 For 2D and 3D textures, the row stride in bytes.
 
xiiUInt64 m_uiDepthStride
 For 3D textures, the depth slice stride in bytes.
 

Detailed Description

This describes the data for one texture sub-resource.


The documentation for this struct was generated from the following file: