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XII Release 0.1.0
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Classes | |
struct | QueryParams |
Public Member Functions | |
virtual void | StartNewFrame () |
Spatial Data Functions | |
virtual xiiSpatialDataHandle | CreateSpatialData (const xiiSimdBBoxSphere &bounds, xiiGameObject *pObject, xiiUInt32 uiCategoryBitmask, const xiiTagSet &tags)=0 |
virtual xiiSpatialDataHandle | CreateSpatialDataAlwaysVisible (xiiGameObject *pObject, xiiUInt32 uiCategoryBitmask, const xiiTagSet &tags)=0 |
virtual void | DeleteSpatialData (const xiiSpatialDataHandle &hData)=0 |
virtual void | UpdateSpatialDataBounds (const xiiSpatialDataHandle &hData, const xiiSimdBBoxSphere &bounds)=0 |
virtual void | UpdateSpatialDataObject (const xiiSpatialDataHandle &hData, xiiGameObject *pObject)=0 |
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virtual const xiiRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const xiiRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T> | |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Attributes | |
xiiProxyAllocator | m_Allocator |
xiiUInt64 | m_uiFrameCounter = 0 |
Simple Queries | |
using | QueryCallback = xiiDelegate<xiiVisitorExecution::Enum(xiiGameObject*)> |
virtual void | FindObjectsInSphere (const xiiBoundingSphere &sphere, const QueryParams &queryParams, xiiDynamicArray< xiiGameObject * > &out_objects) const |
virtual void | FindObjectsInSphere (const xiiBoundingSphere &sphere, const QueryParams &queryParams, QueryCallback callback) const =0 |
virtual void | FindObjectsInBox (const xiiBoundingBox &box, const QueryParams &queryParams, xiiDynamicArray< xiiGameObject * > &out_objects) const |
virtual void | FindObjectsInBox (const xiiBoundingBox &box, const QueryParams &queryParams, QueryCallback callback) const =0 |
Visibility Queries | |
using | IsOccludedFunc = xiiDelegate<bool(const xiiSimdBBox&)> |
virtual void | FindVisibleObjects (const xiiFrustum &frustum, const QueryParams &queryParams, xiiDynamicArray< const xiiGameObject * > &out_objects, IsOccludedFunc isOccluded, xiiVisibilityState::Enum visType) const =0 |
virtual xiiVisibilityState::Enum | GetVisibilityState (const xiiSpatialDataHandle &hData, xiiUInt32 uiNumFramesBeforeInvisible) const =0 |
Retrieves a state describing how visible the object is. | |
Additional Inherited Members | |
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static const xiiRTTI * | GetStaticRTTI () |
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pure virtual |
Retrieves a state describing how visible the object is.
An object may be invisible, fully visible, or indirectly visible (through shadows or reflections).
uiNumFramesBeforeInvisible | Used to treat an object that was visible and just became invisible as visible for a few more frames. |
Implemented in xiiSpatialSystem_RegularGrid.