Sent to components or component managers to request them to extract their render data into the given structure.
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| XII_DECLARE_MESSAGE_TYPE (xiiMsgExtractRenderData, xiiMessage) |
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void | AddRenderData (xiiRenderData *pRenderData, xiiRenderData::Caching::Enum caching=xiiRenderData::Caching::Never) |
| | Adds a single extracted render data item.
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void | AddRenderDataBatch (const xiiRenderDataBatch &batch, xiiRenderData::Caching::Enum caching=xiiRenderData::Caching::Never) |
| | Pushes a batch of extracted data safely to the internal list.
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virtual xiiInt32 | GetSortingKey () const |
| | Derived message types can override this method to influence sorting order. Smaller keys are processed first.
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XII_ALWAYS_INLINE xiiMessageId | GetId () const |
| | Returns the id for this message type.
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XII_ALWAYS_INLINE xiiUInt16 | GetSize () const |
| | Returns the size in byte of this message.
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XII_ALWAYS_INLINE xiiUInt64 | GetHash () const |
| | Calculates a hash of the message.
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| virtual void | Serialize (xiiStreamWriter &ref_stream) const |
| virtual void | Deserialize (xiiStreamReader &ref_stream, xiiUInt8 uiTypeVersion) |
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virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T> |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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xiiBitflags< xiiRenderExtractionCategory > | m_Requirements = xiiRenderExtractionCategory::All |
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const xiiView * | m_pView = nullptr |
| | The view for which the render data should be extracted. Components can use this to decide what data to extract based on view properties (e.g. camera usage hint).
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xiiExtractedRenderData * | m_pExtractedRenderData = nullptr |
| | The structure to which extracted render data should be submitted. Components fill this by calling AddRenderData() and AddRenderDataBatch().
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SubmitRenderDataFunction | m_SubmitRenderDataFunction = nullptr |
| | The function pointer to call for submitting render data. This is used internally by xiiRenderWorldModule to route submissions from components to the correct view's extracted data cache, and should not be called directly by components. Components should call AddRenderData() and AddRenderDataBatch() which will forward to this function pointer with the correct context.
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void * | m_pSubmitRenderDataContext = nullptr |
| | The context pointer to pass when calling m_SubmitRenderDataFunction. This is used internally by xiiRenderWorldModule to route submissions from components to the correct view's extracted data cache, and should not be used directly by components.
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xiiGameObjectHandle | m_hCurrentObject |
| | The game object for which render data is currently being extracted. This is set by xiiRenderWorldModule before sending the message to components, so that components can use this to decide what data to extract based on object properties.
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xiiComponentHandle | m_hCurrentComponent |
| | The component for which render data is currently being extracted. This is set by xiiRenderWorldModule before sending the message to components, so that components can use this to decide what data to extract based on component properties.
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Sent to components or component managers to request them to extract their render data into the given structure.