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XII Release 0.1.0
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The skeleton builder class provides the means to build skeleton instances from scratch. This class is not necessary to use skeletons, usually they should be deserialized from data created by the tools. More...
#include <SkeletonBuilder.h>
Classes | |
struct | BuilderJoint |
Public Member Functions | |
xiiUInt16 | AddJoint (xiiStringView sName, const xiiTransform &localRestPose, xiiUInt16 uiParentIndex=xiiInvalidJointIndex) |
Adds a joint to the skeleton Since the only way to add a joint with a parent is through this method the order of joints in the array is guaranteed so that child joints always come after their parent joints. | |
void | SetJointLimit (xiiUInt16 uiJointIndex, const xiiQuat &qLocalOrientation, xiiSkeletonJointType::Enum jointType, xiiAngle halfSwingLimitY, xiiAngle halfSwingLimitZ, xiiAngle twistLimitHalfAngle, xiiAngle twistLimitCenterAngle, float fStiffness) |
void | SetJointSurface (xiiUInt16 uiJointIndex, xiiStringView sSurface) |
void | SetJointCollisionLayer (xiiUInt16 uiJointIndex, xiiUInt8 uiCollsionLayer) |
void | BuildSkeleton (xiiSkeleton &ref_skeleton) const |
Creates a skeleton from the accumulated data. | |
bool | HasJoints () const |
Returns true if there any joints have been added to the skeleton builder. | |
Protected Attributes | |
xiiDeque< BuilderJoint > | m_Joints |
The skeleton builder class provides the means to build skeleton instances from scratch. This class is not necessary to use skeletons, usually they should be deserialized from data created by the tools.