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XII Release 0.1.0
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The method to use for processing shadow map cascades when rendering light scattering. More...
#include <SkyAtmosphereComponent.h>
Public Types | |
| enum | Enum : StorageType { SinglePass = 0U , MultiPass , MultiPassInstanced , ENUM_COUNT , Default = SinglePass } |
| using | StorageType = xiiUInt8 |
The method to use for processing shadow map cascades when rendering light scattering.
| enum xiiLightScatteringCascadeProcessingMode::Enum : StorageType |