XII Release 0.1.0
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xiiLightScatteringCascadeProcessingMode Struct Reference

The method to use for processing shadow map cascades when rendering light scattering. More...

#include <SkyAtmosphereComponent.h>

Inheritance diagram for xiiLightScatteringCascadeProcessingMode:
[legend]

Public Types

enum  Enum : StorageType {
  SinglePass = 0U , MultiPass , MultiPassInstanced , ENUM_COUNT ,
  Default = SinglePass
}
using StorageType = xiiUInt8

Detailed Description

The method to use for processing shadow map cascades when rendering light scattering.

Member Enumeration Documentation

◆ Enum

Enumerator
SinglePass 

Process all shadow map cascades in a single pass. This is the recommended mode for best performance and quality.

MultiPass 

Process each shadow map cascade in a separate pass.

MultiPassInstanced 

Process each shadow map cascade in a separate pass with instancing.


The documentation for this struct was generated from the following file: