Deterministic local-shadow atlas planning settings.
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#include <LocalShadow.h>
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xiiUInt32 | m_uiAtlasSize = 4096U |
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xiiUInt32 | m_uiTileSize = 256U |
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xiiUInt32 | m_uiMaxFacesPerFrame = 64U |
| | Bounds visibility/raster graph expansion independently of atlas capacity.
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float | m_fMinimumNearPlane = 0.01f |
Deterministic local-shadow atlas planning settings.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Lighting/LocalShadow.h