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XII Release 0.1.0
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A class that represents a mathematical plane. More...
#include <Plane.h>
Public Types | |
using | ComponentType = Type |
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
xiiPlaneTemplate () | |
Default constructor. Does not initialize the plane. | |
xiiVec4Template< Type > | GetAsVec4 () const |
Returns a xiiVec4 with the plane normal in x,y,z and the negative distance in w. | |
xiiResult | SetFromPoints (const xiiVec3Template< Type > &v1, const xiiVec3Template< Type > &v2, const xiiVec3Template< Type > &v3) |
Creates the plane-equation from three points on the plane. | |
xiiResult | SetFromPoints (const xiiVec3Template< Type > *const pVertices) |
Creates the plane-equation from three points on the plane, given as an array. | |
xiiResult | SetFromPoints (const xiiVec3Template< Type > *const pVertices, xiiUInt32 uiMaxVertices) |
Creates the plane-equation from a set of unreliable points lying on the same plane. Some points might be equal or too close to each other for the typical algorithm. Returns false, if no reliable set of points could be found. Does try to create a plane anyway. | |
xiiResult | SetFromDirections (const xiiVec3Template< Type > &vTangent1, const xiiVec3Template< Type > &vTangent2, const xiiVec3Template< Type > &vPointOnPlane) |
Creates a plane from two direction vectors that span the plane, and one point on it. | |
Type | GetDistanceTo (const xiiVec3Template< Type > &vPoint) const |
Returns the distance of the point to the plane. | |
Type | GetMinimumDistanceTo (const xiiVec3Template< Type > *pPoints, xiiUInt32 uiNumPoints, xiiUInt32 uiStride=sizeof(xiiVec3Template< Type >)) const |
Returns the minimum distance that any of the given points had to the plane. | |
Type | GetMinimumDistanceTo (const xiiBoundingBoxTemplate< Type > &box) const |
Returns the minimum distance between given box and a plane. | |
Type | GetMaximumDistanceTo (const xiiBoundingBoxTemplate< Type > &box) const |
Returns the maximum distance between given box and a plane. | |
void | GetMinMaxDistanceTo (Type &out_fMin, Type &out_fMax, const xiiVec3Template< Type > *pPoints, xiiUInt32 uiNumPoints, xiiUInt32 uiStride=sizeof(xiiVec3Template< Type >)) const |
Returns the minimum and maximum distance that any of the given points had to the plane. | |
xiiPositionOnPlane::Enum | GetPointPosition (const xiiVec3Template< Type > &vPoint) const |
Returns on which side of the plane the point lies. | |
xiiPositionOnPlane::Enum | GetPointPosition (const xiiVec3Template< Type > &vPoint, Type fPlaneHalfWidth) const |
Returns on which side of the plane the point lies. | |
xiiPositionOnPlane::Enum | GetObjectPosition (const xiiVec3Template< Type > *const pPoints, xiiUInt32 uiVertices) const |
Returns on which side of the plane the set of points lies. Might be on both sides. | |
xiiPositionOnPlane::Enum | GetObjectPosition (const xiiVec3Template< Type > *const pPoints, xiiUInt32 uiVertices, Type fPlaneHalfWidth) const |
Returns on which side of the plane the set of points lies. Might be on both sides. | |
xiiPositionOnPlane::Enum | GetObjectPosition (const xiiBoundingSphereTemplate< Type > &sphere) const |
Returns on which side of the plane the sphere is located. | |
xiiPositionOnPlane::Enum | GetObjectPosition (const xiiBoundingBoxTemplate< Type > &box) const |
Returns on which side of the plane the box is located. | |
const xiiVec3Template< Type > | ProjectOntoPlane (const xiiVec3Template< Type > &vPoint) const |
Projects a point onto a plane (along the planes normal). | |
const xiiVec3Template< Type > | Mirror (const xiiVec3Template< Type > &vPoint) const |
Returns the mirrored point. E.g. on the other side of the plane, at the same distance. | |
const xiiVec3Template< Type > | GetCoplanarDirection (const xiiVec3Template< Type > &vDirection) const |
Take the given direction vector and returns a modified one that is coplanar to the plane. | |
bool | IsIdentical (const xiiPlaneTemplate< Type > &rhs) const |
Checks whether this plane and the other are identical. | |
bool | IsEqual (const xiiPlaneTemplate< Type > &rhs, Type fEpsilon=xiiMath::DefaultEpsilon< Type >()) const |
Checks whether this plane and the other are equal within some threshold. | |
bool | IsValid () const |
Checks whether the plane has valid values (not NaN, normalized normal). | |
bool | IsNaN () const |
Checks whether any component is NaN. | |
bool | IsFinite () const |
Checks whether any component is Infinity. | |
void | Transform (const xiiMat3Template< Type > &m) |
Transforms the plane with the given matrix. | |
void | Transform (const xiiMat4Template< Type > &m) |
Transforms the plane with the given matrix. | |
void | Flip () |
Negates Normal/Distance to switch which side of the plane is front and back. | |
bool | FlipIfNecessary (const xiiVec3Template< Type > &vPoint, bool bPlaneShouldFacePoint=true) |
Negates Normal/Distance to switch which side of the plane is front and back. Returns true, if the plane had to be flipped. | |
bool | GetRayIntersection (const xiiVec3Template< Type > &vRayStartPos, const xiiVec3Template< Type > &vRayDir, Type *out_pIntersectionDistance=nullptr, xiiVec3Template< Type > *out_pIntersection=nullptr) const |
Returns true, if the ray hit the plane. The intersection time describes at which multiple of the ray direction the ray hit the plane. | |
bool | GetRayIntersectionBiDirectional (const xiiVec3Template< Type > &vRayStartPos, const xiiVec3Template< Type > &vRayDir, Type *out_pIntersectionDistance=nullptr, xiiVec3Template< Type > *out_pIntersection=nullptr) const |
Returns true, if the ray intersects the plane. Intersection time and point are stored in the out-parameters. Allows for intersections at negative times (shooting into the opposite direction). | |
bool | GetLineSegmentIntersection (const xiiVec3Template< Type > &vLineStartPos, const xiiVec3Template< Type > &vLineEndPos, Type *out_pHitFraction=nullptr, xiiVec3Template< Type > *out_pIntersection=nullptr) const |
Returns true, if there is any intersection with the plane between the line's start and end position. Returns the fraction along the line and the actual intersection point. | |
Static Public Member Functions | |
static xiiPlaneTemplate< Type > | MakeInvalid () |
Returns an invalid plane with a zero normal. | |
static xiiPlaneTemplate< Type > | MakeFromNormalAndPoint (const xiiVec3Template< Type > &vNormal, const xiiVec3Template< Type > &vPointOnPlane) |
Creates a plane from a normal and a point on the plane. | |
static xiiPlaneTemplate< Type > | MakeFromPoints (const xiiVec3Template< Type > &v1, const xiiVec3Template< Type > &v2, const xiiVec3Template< Type > &v3) |
Creates a plane from three points. | |
static xiiResult | GetPlanesIntersectionPoint (const xiiPlaneTemplate< Type > &p0, const xiiPlaneTemplate< Type > &p1, const xiiPlaneTemplate< Type > &p2, xiiVec3Template< Type > &out_vResult) |
Computes the one point where all three planes intersect. Returns XII_FAILURE if no such point exists. | |
static xiiResult | FindSupportPoints (const xiiVec3Template< Type > *const pVertices, xiiInt32 iMaxVertices, xiiInt32 &out_i1, xiiInt32 &out_i2, xiiInt32 &out_i3) |
Returns three points from an unreliable set of points, that reliably form a plane. Returns false, if there are none. | |
Public Attributes | |
xiiVec3Template< Type > | m_vNormal |
Type | m_fNegDistance |
A class that represents a mathematical plane.
Type xiiPlaneTemplate< Type >::GetMinimumDistanceTo | ( | const xiiVec3Template< Type > * | pPoints, |
xiiUInt32 | uiNumPoints, | ||
xiiUInt32 | uiStride = sizeof(xiiVec3Template<Type>) ) const |
Returns the minimum distance that any of the given points had to the plane.
'Minimum' means the (non-absolute) distance of a point to the plane. So a point behind the plane will always have a 'lower distance' than a point in front of the plane, even if that is closer to the plane's surface.
void xiiPlaneTemplate< Type >::GetMinMaxDistanceTo | ( | Type & | out_fMin, |
Type & | out_fMax, | ||
const xiiVec3Template< Type > * | pPoints, | ||
xiiUInt32 | uiNumPoints, | ||
xiiUInt32 | uiStride = sizeof(xiiVec3Template<Type>) ) const |
Returns the minimum and maximum distance that any of the given points had to the plane.
'Minimum' (and 'maximum') means the (non-absolute) distance of a point to the plane. So a point behind the plane will always have a 'lower distance' than a point in front of the plane, even if that is closer to the plane's surface.
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nodiscard |
Returns true, if the ray hit the plane. The intersection time describes at which multiple of the ray direction the ray hit the plane.
An intersection will be reported regardless of whether the ray starts 'behind' or 'in front of' the plane, as long as it points at it. vRayDir does not need to be normalized.
out_vIntersection = vRayStartPos + out_fIntersection * vRayDir
Intersections with out_fIntersection less than zero will be discarded and not reported as intersections. If such intersections are desired, use GetRayIntersectionBiDirectional instead.
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staticnodiscard |
Creates a plane from a normal and a point on the plane.
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staticnodiscard |
Creates a plane from three points.
xiiResult xiiPlaneTemplate< Type >::SetFromPoints | ( | const xiiVec3Template< Type > *const | pVertices, |
xiiUInt32 | uiMaxVertices ) |
Creates the plane-equation from a set of unreliable points lying on the same plane. Some points might be equal or too close to each other for the typical algorithm. Returns false, if no reliable set of points could be found. Does try to create a plane anyway.
The given vertices can be partially equal or lie on the same line. The algorithm will try to find 3 vertices, that form a plane, and deduce the normal from them. This algorithm is much slower, than all the other methods, so only use it, when you know, that your data can contain such configurations.