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XII Release 0.1.0
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Tool-facing state of one physical brick slot in the sparse radiance pool. More...
#include <SparseVoxelRadiance.h>
Public Attributes | |
| xiiUInt64 | m_uiPackedKey = xiiMath::MaxValue<xiiUInt64>() |
| xiiUInt32 | m_uiPhysicalBrick = xiiInvalidIndex |
| xiiUInt32 | m_uiClipmapLevel = 0U |
| xiiVec3I32 | m_vCell = xiiVec3I32::MakeZero() |
| xiiVec3 | m_vWorldMinimum = xiiVec3::MakeZero() |
| float | m_fVoxelSize = 0.0f |
| xiiUInt64 | m_uiLastUsedFrame = 0U |
| xiiUInt64 | m_uiLastUpdateFrame = 0U |
| xiiBitflags< xiiSparseVoxelBrickFlags > | m_Flags |
Tool-facing state of one physical brick slot in the sparse radiance pool.