High-level shading contract used to select shader families and render paths.
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#include <MaterialTypes.h>
|
| enum | Enum : StorageType {
Lit
, Subsurface
, ClearCoat
, Cloth
,
Hair
, Eye
, Unlit
, ParticipatingMedia
,
XRayAttenuation
, SensorResponse
, Custom
, ENUM_COUNT
,
Default = Lit
} |
|
using | StorageType = xiiUInt8 |
High-level shading contract used to select shader families and render paths.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Material/MaterialTypes.h