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XII Release 0.1.0
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Internal game object id used by xiiGameObjectHandle. More...
#include <Declarations.h>
Public Types | |
| using | StorageType = xiiUInt64 |
Public Member Functions | |
| XII_DECLARE_ID_TYPE (xiiGameObjectId, 32, 8) | |
| XII_FORCE_INLINE | xiiGameObjectId (StorageType instanceIndex, xiiUInt8 uiGeneration, xiiUInt8 uiWorldIndex=0) |
Public Attributes | ||
| union { | ||
| StorageType m_Data | ||
| struct { | ||
| StorageType m_InstanceIndex: 32 | ||
| StorageType m_Generation: 8 | ||
| StorageType m_WorldIndex: XII_WORLD_INDEX_BITS | ||
| } | ||
| }; | ||
Internal game object id used by xiiGameObjectHandle.