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XII Release 0.1.0
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Defines the shading quality levels used in rendering operations. More...
#include <Declarations.h>
Public Types | |
| enum | Enum : StorageType { Low = 0 , Medium , High , Ultra , ENUM_COUNT , Default = Medium } |
| using | StorageType = xiiUInt8 |
Defines the shading quality levels used in rendering operations.
This enumeration allows rendering systems or materials to selectively enable or disable visual features depending on the desired quality level. Lower settings may omit expensive effects (e.g., shadows, complex lighting), while higher levels offer more realistic and detailed shading.
The quality level can be globally configured or overridden per-pass/material depending on engine support.
Typical usage:
| enum xiiShadingQualityLevel::Enum : StorageType |