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XII Release 0.1.0
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Storage used during the shader compilation process. More...
#include <Descriptors.h>
Classes | |
| struct | StageData |
Public Attributes | |
| xiiBitflags< xiiGALShaderCompilerFlags > | m_Flags |
| xiiStringView | m_sPlatform |
| xiiStringView | m_sSourceFile |
| xiiMap< xiiGALShaderType::Enum, StageData > | m_StageData |
Storage used during the shader compilation process.