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XII Release 0.1.0
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Storage used during the shader compilation process. More...
#include <Descriptors.h>
Classes | |
struct | StageData |
Public Attributes | |
xiiBitflags< xiiGALShaderCompilerFlags > | m_Flags |
xiiStringView | m_sPlatform |
xiiStringView | m_sSourceFile |
xiiMap< xiiGALShaderType::Enum, StageData > | m_StageData |
Storage used during the shader compilation process.