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XII Release 0.1.0
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This describes the shading rate attachment. More...
#include <RenderPass.h>
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
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xiiHashableStruct (const xiiHashableStruct< xiiGALShadingRateAttachmentDescription > &other) | |
void | operator= (const xiiHashableStruct< xiiGALShadingRateAttachmentDescription > &other) |
XII_ALWAYS_INLINE constexpr bool | operator== (const xiiHashableStruct< xiiGALShadingRateAttachmentDescription > &rhs) const=default |
xiiUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Public Attributes | |
xiiGALAttachmentReferenceDescription | m_AttachmentReference |
The shading rate attachment reference. | |
xiiSizeU32 | m_TileSize = xiiSizeU32(0U, 0U) |
Each texel in the attachment contains shading rate for the whole tile. The size must be a power-of-two value between xiiGALShadingRateProperties::MinTileSize and xiiGALShadingRateProperties::MaxTileSize. Keep zero (default) to use the default tile size. | |
This describes the shading rate attachment.