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XII Release 0.1.0
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This is the complete list of members for xiiFallbackGameState, including all inherited members.
AddMainViewsToRender() override | xiiGameState | virtual |
AfterWorldUpdate() | xiiGameStateBase | inlinevirtual |
BeforeWorldUpdate() | xiiGameStateBase | inlinevirtual |
CancelBackgroundSceneLoading() | xiiGameState | |
ChangeMainWorld(xiiWorld *pNewMainWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | |
ConfigureInputActions() override | xiiFallbackGameState | protectedvirtual |
ConfigureMainCamera() override | xiiFallbackGameState | protectedvirtual |
ConfigureMainWindowInputDevices(xiiWindow *pWindow) | xiiGameState | protectedvirtual |
CreateActors() | xiiGameState | protectedvirtual |
CreateLoadingScreenWorld(xiiStringView sTargetSceneFile) | xiiGameState | protectedvirtual |
CreateMainOutputTarget(xiiWindow *pMainWindow) | xiiGameState | protectedvirtual |
CreateMainView() | xiiGameState | protected |
CreateMainWindow() | xiiGameState | protectedvirtual |
CreateXRActor() | xiiGameState | protected |
DisplayMenu() (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
FindActiveCameraComponent() (defined in xiiFallbackGameState) | xiiFallbackGameState | protectedvirtual |
FindAvailableScenes() (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
GetActiveGameState() | xiiGameState | static |
GetDynamicRTTI() const (defined in xiiReflectedClass) | xiiReflectedClass | inlinevirtual |
GetMainCamera() | xiiGameState | inline |
GetMainView() | xiiGameState | |
GetMainWorld() | xiiGameState | inline |
GetStartupSceneFile() | xiiGameState | protectedvirtual |
GetStaticRTTI() (defined in xiiNoBase) | xiiNoBase | inlinestatic |
IsFallbackGameState() const override | xiiFallbackGameState | virtual |
IsInLoadingScreen() const | xiiGameState | |
IsInstanceOf(const xiiRTTI *pType) const | xiiReflectedClass | |
IsInstanceOf() const | xiiReflectedClass | inline |
IsLoadingSceneInBackground(float *out_pProgress=nullptr) const | xiiGameState | |
LoadScene(xiiStringView sSceneFile, xiiStringView sPreloadCollection, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | |
m_AvailableScenes (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_bCheckedForScenes (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_bShowMenu (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_bStateWantsToQuit (defined in xiiGameState) | xiiGameState | protected |
m_bTransitionWhenReady (defined in xiiGameState) | xiiGameState | protected |
m_bXREnabled (defined in xiiGameState) | xiiGameState | protected |
m_bXRRemotingEnabled (defined in xiiGameState) | xiiGameState | protected |
m_hMainView (defined in xiiGameState) | xiiGameState | protected |
m_iActiveCameraComponentIndex (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_MainCamera (defined in xiiGameState) | xiiGameState | protected |
m_pBackgroundSceneLoad (defined in xiiGameState) | xiiGameState | protected |
m_pDummyXR (defined in xiiGameState) | xiiGameState | protected |
m_pLoadedWorld (defined in xiiGameState) | xiiGameState | protected |
m_pLoadingScreenWorld (defined in xiiGameState) | xiiGameState | protected |
m_pMainWorld (defined in xiiGameState) | xiiGameState | protected |
m_sTargetSceneSpawnPoint (defined in xiiGameState) | xiiGameState | protected |
m_State (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_sTitleOfScene (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
m_TargetSceneSpawnOffset (defined in xiiGameState) | xiiGameState | protected |
m_uiSelectedScene (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
OnActivation(xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override | xiiFallbackGameState | virtual |
OnBackgroundSceneLoadingCanceled() | xiiGameState | protectedvirtual |
OnBackgroundSceneLoadingFailed(xiiStringView sReason) override | xiiFallbackGameState | protectedvirtual |
OnBackgroundSceneLoadingFinished(xiiUniquePtr< xiiWorld > &&pWorld) override | xiiFallbackGameState | protectedvirtual |
OnChangedMainWorld(xiiWorld *pPrevWorld, xiiWorld *pNewWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | protectedvirtual |
OnDeactivation() override | xiiGameState | virtual |
ProcessInput() override | xiiFallbackGameState | virtual |
RequestQuit() override | xiiGameState | virtual |
s_pActiveGameState (defined in xiiGameState) | xiiGameState | protectedstatic |
SetupMainView(xiiSharedPtr< xiiGALSwapChain > pSwapChain, xiiSizeU32 viewportSize) | xiiGameState | protectedvirtual |
SpawnPlayer(xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override | xiiFallbackGameState | protectedvirtual |
StartBackgroundSceneLoading(xiiStringView sSceneFile, xiiStringView sPreloadCollection) | xiiGameState | |
State enum name (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
SwitchToLoadingScreen(xiiStringView sTargetSceneFile) | xiiGameState | |
UpdateBackgroundSceneLoading() | xiiGameState | protected |
WasQuitRequested() const override | xiiGameState | virtual |
xiiFallbackGameState() (defined in xiiFallbackGameState) | xiiFallbackGameState | |
xiiGameState() | xiiGameState | protected |
xiiGameStateBase()=default (defined in xiiGameStateBase) | xiiGameStateBase | |
xiiReflectedClass()=default (defined in xiiReflectedClass) | xiiReflectedClass | |
~xiiGameState() (defined in xiiGameState) | xiiGameState | virtual |
~xiiGameStateBase()=default (defined in xiiGameStateBase) | xiiGameStateBase | virtual |
~xiiReflectedClass()=default (defined in xiiReflectedClass) | xiiReflectedClass | virtual |