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XII Release 0.1.0
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This is the complete list of members for xiiFallbackGameState, including all inherited members.
| AddMainViewsToRender() override | xiiGameState | virtual |
| AfterWorldUpdate() | xiiGameStateBase | inlinevirtual |
| BeforeWorldUpdate() | xiiGameStateBase | inlinevirtual |
| CancelBackgroundSceneLoading() | xiiGameState | |
| ChangeMainWorld(xiiWorld *pNewMainWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | |
| ConfigureInputActions() override | xiiFallbackGameState | protectedvirtual |
| ConfigureMainCamera() override | xiiFallbackGameState | protectedvirtual |
| ConfigureMainWindowInputDevices(xiiWindow *pWindow) | xiiGameState | protectedvirtual |
| CreateActors() | xiiGameState | protectedvirtual |
| CreateLoadingScreenWorld(xiiStringView sTargetSceneFile) | xiiGameState | protectedvirtual |
| CreateMainOutputTarget(xiiWindow *pMainWindow) | xiiGameState | protectedvirtual |
| CreateMainView() | xiiGameState | protected |
| CreateMainWindow() | xiiGameState | protectedvirtual |
| CreateXRActor() | xiiGameState | protected |
| DisplayMenu() (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| FindActiveCameraComponent() (defined in xiiFallbackGameState) | xiiFallbackGameState | protectedvirtual |
| FindAvailableScenes() (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| GetActiveGameState() | xiiGameState | static |
| GetDynamicRTTI() const (defined in xiiReflectedClass) | xiiReflectedClass | inlinevirtual |
| GetMainCamera() | xiiGameState | inline |
| GetMainView() | xiiGameState | |
| GetMainWorld() | xiiGameState | inline |
| GetStartupOptions(xiiString &out_sScene, xiiString &out_sPreloadCollection) | xiiGameState | protectedvirtual |
| GetStaticRTTI() (defined in xiiNoBase) | xiiNoBase | inlinestatic |
| IsFallbackGameState() const override | xiiFallbackGameState | virtual |
| IsInLoadingScreen() const | xiiGameState | |
| IsInstanceOf(const xiiRTTI *pType) const | xiiReflectedClass | |
| IsInstanceOf() const | xiiReflectedClass | inline |
| IsLoadingSceneInBackground(float *out_pProgress=nullptr) const | xiiGameState | |
| LoadScene(xiiStringView sSceneFile, xiiStringView sPreloadCollection, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | |
| m_AvailableScenes (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_bCheckedForScenes (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_bShowMenu (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_bStateWantsToQuit (defined in xiiGameState) | xiiGameState | protected |
| m_bTransitionWhenReady (defined in xiiGameState) | xiiGameState | protected |
| m_bXREnabled (defined in xiiGameState) | xiiGameState | protected |
| m_bXRRemotingEnabled (defined in xiiGameState) | xiiGameState | protected |
| m_hMainView (defined in xiiGameState) | xiiGameState | protected |
| m_iActiveCameraComponentIndex (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_MainCamera (defined in xiiGameState) | xiiGameState | protected |
| m_pBackgroundSceneLoad (defined in xiiGameState) | xiiGameState | protected |
| m_pDummyXR (defined in xiiGameState) | xiiGameState | protected |
| m_pLoadedWorld (defined in xiiGameState) | xiiGameState | protected |
| m_pLoadingScreenWorld (defined in xiiGameState) | xiiGameState | protected |
| m_pMainWorld (defined in xiiGameState) | xiiGameState | protected |
| m_sTargetSceneSpawnPoint (defined in xiiGameState) | xiiGameState | protected |
| m_State (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_sTitleOfScene (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| m_TargetSceneSpawnOffset (defined in xiiGameState) | xiiGameState | protected |
| m_uiSelectedScene (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| OnActivation(xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override | xiiFallbackGameState | virtual |
| OnBackgroundSceneLoadingCanceled() | xiiGameState | protectedvirtual |
| OnBackgroundSceneLoadingFailed(xiiStringView sReason) override | xiiFallbackGameState | protectedvirtual |
| OnBackgroundSceneLoadingFinished(xiiUniquePtr< xiiWorld > &&pWorld) override | xiiFallbackGameState | protectedvirtual |
| OnChangedMainWorld(xiiWorld *pPrevWorld, xiiWorld *pNewWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) | xiiGameState | protectedvirtual |
| OnDeactivation() override | xiiGameState | virtual |
| ProcessInput() override | xiiFallbackGameState | virtual |
| RequestQuit() override | xiiGameState | virtual |
| s_pActiveGameState (defined in xiiGameState) | xiiGameState | protectedstatic |
| SetupMainView(xiiSharedPtr< xiiGALSwapChain > pSwapChain, xiiSizeU32 viewportSize) | xiiGameState | protectedvirtual |
| SpawnPlayer(xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override | xiiFallbackGameState | protectedvirtual |
| StartBackgroundSceneLoading(xiiStringView sSceneFile, xiiStringView sPreloadCollection) | xiiGameState | |
| State enum name (defined in xiiFallbackGameState) | xiiFallbackGameState | protected |
| SwitchToLoadingScreen(xiiStringView sTargetSceneFile) | xiiGameState | |
| UpdateBackgroundSceneLoading() | xiiGameState | protected |
| WasQuitRequested() const override | xiiGameState | virtual |
| xiiFallbackGameState() (defined in xiiFallbackGameState) | xiiFallbackGameState | |
| xiiGameState() | xiiGameState | protected |
| xiiGameStateBase()=default (defined in xiiGameStateBase) | xiiGameStateBase | |
| xiiReflectedClass()=default (defined in xiiReflectedClass) | xiiReflectedClass | |
| ~xiiGameState() (defined in xiiGameState) | xiiGameState | virtual |
| ~xiiGameStateBase()=default (defined in xiiGameStateBase) | xiiGameStateBase | virtual |
| ~xiiReflectedClass()=default (defined in xiiReflectedClass) | xiiReflectedClass | virtual |