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XII Release 0.1.0
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#include <FallbackGameState.h>
Public Member Functions | |
| virtual void | ProcessInput () override |
| The xiiGameState doesn't implement any input logic, but it forwards to UpdateBackgroundSceneLoading(). | |
| virtual void | OnActivation (xiiWorld *pWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override |
| virtual bool | IsFallbackGameState () const override |
| Reports true for xiiFallbackGameState only, not for derived types. | |
| Public Member Functions inherited from xiiGameState | |
| xiiWorld * | GetMainWorld () |
| Returns the xiiWorld that is currently the active one. | |
| xiiCamera * | GetMainCamera () |
| Gives access to the game state's main camera object. | |
| xiiView * | GetMainView () |
| Returns the xiiView that is currently the one used for rendering the main output. | |
| bool | IsLoadingSceneInBackground (float *out_pProgress=nullptr) const |
| Whether a scene is currently being loaded. | |
| bool | IsInLoadingScreen () const |
| Whether the game state currently displays a loading screen. This usually implies that a scene is being loaded as well. | |
| virtual void | OnDeactivation () override |
| Cleans up the main window before the game is shut down. | |
| virtual void | RequestQuit (xiiStringView sRequestedBy) override |
| virtual bool | WasQuitRequested () const override |
| Whether WasQuitRequested() was called before. | |
| void | LoadScene (xiiStringView sSceneFile, xiiStringView sPreloadCollection, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) |
| void | SwitchToLoadingScreen (xiiStringView sTargetSceneFile) |
| void | ChangeMainWorld (xiiWorld *pNewMainWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) |
| void | StartBackgroundSceneLoading (xiiStringView sSceneFile, xiiStringView sPreloadCollection) |
| void | CancelBackgroundSceneLoading () |
| Public Member Functions inherited from xiiGameStateBase | |
| virtual void | BeforeWorldUpdate () |
| Called once each frame before the worlds are updated. | |
| virtual void | AfterWorldUpdate () |
| Called once each frame after the worlds have been updated. | |
| Public Member Functions inherited from xiiReflectedClass | |
| virtual const xiiRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const xiiRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T> | |
| XII_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Protected Types | |
| enum class | State { Ok , NoProject , BadProject , NoScene , BadScene } |
Protected Member Functions | |
| virtual void | ConfigureInputActions () override |
| Called by SwitchToLoadingScreen() to setup a new world that acts as the loading screen while waiting for another scene to finish loading. | |
| virtual xiiResult | SpawnPlayer (xiiStringView sStartPosition, const xiiTransform &startPositionOffset) override |
| virtual const xiiCameraComponent * | FindActiveCameraComponent () |
| void | FindAvailableScenes () |
| bool | DisplayMenu () |
| virtual void | OnBackgroundSceneLoadingFinished (xiiUniquePtr< xiiWorld > &&pWorld) override |
| virtual void | OnBackgroundSceneLoadingFailed (xiiStringView sReason) override |
| Called by UpdateBackgroundSceneLoading() when a scene failed to load. | |
| virtual void | ConfigureMainCamera () override |
| Protected Member Functions inherited from xiiGameState | |
| xiiGameState () | |
| This class cannot be instantiated directly. | |
| virtual void | CreateWindows () |
| xiiView * | CreateMainView () |
| Creates a default main view. | |
| virtual void | OnChangedMainWorld (xiiWorld *pPreviousWorld, xiiWorld *pNewWorld, xiiStringView sStartPosition, const xiiTransform &startPositionOffset) |
| virtual xiiUniquePtr< xiiWindow > | CreateMainWindow () |
| Override this to modify the default window creation behavior. Called by CreateWindows(). | |
| virtual xiiUniquePtr< xiiWindowOutputTargetGAL > | CreateMainOutputTarget (xiiWindow *pMainWindow) |
| Override this to modify the default output target creation behavior. Called by CreateWindows(). | |
| virtual void | SetupMainView (xiiGALSwapChain *pSwapChain, xiiSizeU32 viewportSize) |
| Creates a default render view. Unless overridden, OnActivation() will do this for the main window. | |
| virtual void | ConfigureMainWindowInputDevices (xiiWindow *pWindow) |
| virtual void | GetStartupOptions (xiiString &out_sScene, xiiString &out_sPreloadCollection) |
| virtual xiiUniquePtr< xiiWorld > | CreateLoadingScreenWorld (xiiStringView sTargetSceneFile) |
| void | UpdateBackgroundSceneLoading () |
| virtual void | OnBackgroundSceneLoadingCanceled () |
| Called by CancelBackgroundSceneLoading() when scene loading gets canceled. | |
| virtual void | OnWindowEvent (const xiiWindowEvent &e) |
| Forwards window events from the platform window. Override this to react to window events, such as resizing. | |
Protected Attributes | |
| xiiInt32 | m_iActiveCameraComponentIndex = -3 |
| State | m_State = State::Ok |
| bool | m_bShowMenu = false |
| bool | m_bCheckedForScenes = false |
| xiiDynamicArray< xiiString > | m_AvailableScenes |
| xiiUInt32 | m_uiSelectedScene = 0 |
| xiiString | m_sTitleOfScene |
| Protected Attributes inherited from xiiGameState | |
| xiiWorld * | m_pMainWorld = nullptr |
| xiiCamera | m_MainCamera |
| xiiViewHandle | m_hMainView |
| bool | m_bStateWantsToQuit = false |
| bool | m_bTransitionWhenReady = false |
| xiiUniquePtr< xiiSceneLoadUtility > | m_pBackgroundSceneLoad |
| xiiUniquePtr< xiiWorld > | m_pLoadingScreenWorld |
| xiiUniquePtr< xiiWorld > | m_pLoadedWorld |
| xiiString | m_sTargetSceneSpawnPoint |
| xiiTransform | m_TargetSceneSpawnOffset = xiiTransform::MakeIdentity() |
Additional Inherited Members | |
| Static Public Member Functions inherited from xiiGameState | |
| static xiiGameState * | GetActiveGameState () |
| Returns the active xiiGameState. Only one xiiGameState is allowed to exist. | |
| Static Public Member Functions inherited from xiiNoBase | |
| static const xiiRTTI * | GetStaticRTTI () |
| Static Protected Attributes inherited from xiiGameState | |
| static xiiGameState * | s_pActiveGameState = nullptr |
xiiFallbackGameState is an xiiGameState that can handle existing worlds when no other game state is available.
This game state returns a priority of 'Fallback' in DeterminePriority() and therefore only takes over when no other game state is available. It implements a simple first person camera to fly around a scene.
This game state cannot be used in stand-alone applications that require the game state to create a new world. It is mainly for xiiEditor and xiiPlayer which make sure that a world already exists.
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overrideprotectedvirtual |
Called by SwitchToLoadingScreen() to setup a new world that acts as the loading screen while waiting for another scene to finish loading.
Reimplemented from xiiGameState.
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overrideprotectedvirtual |
Searches for a "Main View" xiiCameraComponent in the world and uses that for the camera position, if available.
Override this for custom camera logic.
Reimplemented from xiiGameState.
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overridevirtual |
Reports true for xiiFallbackGameState only, not for derived types.
Reimplemented from xiiGameStateBase.
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overridevirtual |
Called upon game startup.
Calls CreateWindows() to create the game's main window and setup input devices. Calls ConfigureInputActions() to setup input actions. Finally switches to pWorld (if available) or starts loading the scene that GetStartupOptions() returns.
Override any of the above functions to customize them.
Reimplemented from xiiGameState.
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overrideprotectedvirtual |
Called by UpdateBackgroundSceneLoading() when a scene failed to load.
Reimplemented from xiiGameState.
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overrideprotectedvirtual |
Called by UpdateBackgroundSceneLoading() when a scene is finished loading.
May switch to the scene immediately or wait, for example for a user to confirm.
Reimplemented from xiiGameState.
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overridevirtual |
The xiiGameState doesn't implement any input logic, but it forwards to UpdateBackgroundSceneLoading().
Reimplemented from xiiGameState.
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overrideprotectedvirtual |
Overrideable function that may create a player object.
By default called by OnChangedMainWorld() when switching to a non-loading screen world. The default implementation will search the world for xiiPlayerStartComponent's and instantiate the given player prefab at one of those locations. If pStartPosition is not nullptr, it will be used as the spawn position for the player prefab, otherwise the location of the xiiPlayerStartComponent will be used.
sStartPosition allows to spawn the player at another named location, but there is no default implementation for such logic.
Returns XII_SUCCESS if a prefab was spawned, XII_FAILURE if nothing was done.
Reimplemented from xiiGameState.