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XII Release 0.1.0
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This is a dummy component that the editor creates on all 'empty' nodes for the sole purpose to render a shape icon and enable picking. More...
#include <ShapeIconComponent.h>
Additional Inherited Members | |
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void | SetActiveFlag (bool bEnabled) |
Sets the active flag of the component, which affects its active state. | |
bool | GetActiveFlag () const |
Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. | |
bool | IsActive () const |
Checks whether this component is in an active state. | |
bool | IsActiveAndInitialized () const |
Returns whether this component is active and initialized. | |
bool | IsActiveAndSimulating () const |
Whether the component is currently active and simulation has been started as well. | |
xiiComponentManagerBase * | GetOwningManager () |
Returns the corresponding manager for this component. | |
const xiiComponentManagerBase * | GetOwningManager () const |
Returns the corresponding manager for this component. | |
xiiGameObject * | GetOwner () |
Returns the owner game object if the component is attached to one or nullptr. | |
const xiiGameObject * | GetOwner () const |
Returns the owner game object if the component is attached to one or nullptr. | |
xiiWorld * | GetWorld () |
Returns the corresponding world for this component. | |
const xiiWorld * | GetWorld () const |
Returns the corresponding world for this component. | |
xiiComponentHandle | GetHandle () const |
Returns a handle to this component. | |
xiiUInt32 | GetUniqueID () const |
Returns the unique id for this component. | |
void | SetUniqueID (xiiUInt32 uiUniqueID) |
Sets the unique id for this component. | |
virtual void | SerializeComponent (xiiWorldWriter &ref_stream) const |
Override this to save the current state of the component to the given stream. | |
virtual void | DeserializeComponent (xiiWorldReader &ref_stream) |
Override this to load the current state of the component from the given stream. | |
void | EnsureInitialized () |
Ensures that the component is initialized. Must only be called from another component's Initialize callback. | |
void | EnsureSimulationStarted () |
Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback. | |
XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) |
Sends a message to this component. | |
XII_ALWAYS_INLINE bool | SendMessage (xiiMessage &ref_msg) const |
void | PostMessage (const xiiMessage &msg, xiiTime delay=xiiTime::MakeZero(), xiiObjectMsgQueueType::Enum queueType=xiiObjectMsgQueueType::NextFrame) const |
Queues the message for the given phase. The message is processed after the given delay in the corresponding phase. | |
virtual bool | HandlesMessage (const xiiMessage &msg) const |
Returns whether the given Message is handled by this component. | |
void | SetUserFlag (xiiUInt8 uiFlagIndex, bool bSet) |
Be careful to check which flags may already be in use by base classes. | |
bool | GetUserFlag (xiiUInt8 uiFlagIndex) const |
Retrieves a custom flag. Index must be between 0 and 7. | |
void | SetCreatedByPrefab () |
Adds xiiObjectFlags::CreatedByPrefab to the component. See the flag for details. | |
bool | WasCreatedByPrefab () const |
Checks whether the xiiObjectFlags::CreatedByPrefab flag is set on this component. | |
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virtual const xiiRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const xiiRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T> | |
XII_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
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static const xiiRTTI * | GetStaticRTTI () |
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xiiComponent () | |
Keep the constructor private or protected in derived classes, so it cannot be called manually. | |
bool | IsDynamic () const |
Returns whether this component is dynamic and thus can only be attached to dynamic game objects. | |
virtual xiiWorldModuleTypeId | GetTypeId () const =0 |
virtual xiiComponentMode::Enum | GetMode () const =0 |
virtual void | Initialize () |
Can be overridden for basic initialization that depends on a valid hierarchy and position. | |
virtual void | Deinitialize () |
This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. | |
virtual void | OnActivated () |
This method is called when the component gets activated. | |
virtual void | OnDeactivated () |
This method is called when the component gets deactivated. | |
virtual void | OnSimulationStarted () |
This method is called once for active components, at the start of the next world update, but only when the world is simulated. | |
void | EnableUnhandledMessageHandler (bool enable) |
By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message. | |
virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
virtual bool | OnUnhandledMessage (xiiMessage &msg, bool bWasPostedMsg) const |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
bool | IsInitialized () const |
bool | IsInitializing () const |
bool | IsSimulationStarted () const |
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const xiiRTTI * | m_pMessageDispatchType = nullptr |
Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary. | |
This is a dummy component that the editor creates on all 'empty' nodes for the sole purpose to render a shape icon and enable picking.
Though in the future one could potentially use them for other editor functionality, such as displaying the object name or some other useful text.