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XII Release 0.1.0
|
Classes | |
| struct | Parameter |
| struct | Texture2DBinding |
| struct | TextureCubeBinding |
Public Member Functions | |
| void | Clear () |
| void | ApplyPbrParameterDefaults (bool bOnlyIfMissing=true) |
| xiiMaterialRuntimeState | BuildRuntimeState () const |
| xiiUInt32 | ComputeRuntimeHash () const |
| void | RecomputeRuntimeHash () |
| XII_ALWAYS_INLINE bool | operator== (const xiiMaterialResourceDescriptor &other) const |
Public Attributes | |
| xiiMaterialResourceHandle | m_hBaseMaterial |
| xiiHashedString | m_sSurface |
| xiiShaderResourceHandle | m_hShader |
| xiiEnum< xiiMaterialDomain > | m_Domain = xiiMaterialDomain::Surface |
| xiiEnum< xiiMaterialShadingModel > | m_ShadingModel = xiiMaterialShadingModel::Lit |
| xiiEnum< xiiMaterialBlendMode > | m_BlendMode = xiiMaterialBlendMode::Opaque |
| xiiEnum< xiiMaterialAlphaMode > | m_AlphaMode = xiiMaterialAlphaMode::Opaque |
| xiiBitflags< xiiMaterialFeatureFlags > | m_FeatureFlags = xiiMaterialFeatureFlags::Default |
| xiiColor | m_BaseColor = xiiColor::White |
| xiiColor | m_EmissiveColor = xiiColor::Black |
| Linear RGB surface luminance in nits. Non-zero emissive surfaces participate in mesh-light extraction. | |
| float | m_fMetallic = 0.0f |
| float | m_fRoughness = 0.5f |
| float | m_fOcclusionStrength = 1.0f |
| float | m_fAlphaCutoff = 0.5f |
| float | m_fNormalScale = 1.0f |
| float | m_fDisplacementScale = 0.0f |
| float | m_fClearCoat = 0.0f |
| float | m_fClearCoatRoughness = 0.0f |
| float | m_fTransmission = 0.0f |
| float | m_fThickness = 0.0f |
| float | m_fIndexOfRefraction = 1.5f |
| float | m_fAnisotropy = 0.0f |
| float | m_fSheenRoughness = 0.5f |
| xiiInt16 | m_iSortPriority = 0 |
| xiiTexture2DResourceHandle | m_hBaseColorTexture |
| xiiTexture2DResourceHandle | m_hNormalTexture |
| xiiTexture2DResourceHandle | m_hMetallicRoughnessTexture |
| xiiTexture2DResourceHandle | m_hOcclusionTexture |
| xiiTexture2DResourceHandle | m_hEmissiveTexture |
| xiiTexture2DResourceHandle | m_hHeightTexture |
| xiiTexture2DResourceHandle | m_hClearCoatTexture |
| xiiTexture2DResourceHandle | m_hTransmissionTexture |
| xiiUInt32 | m_uiRuntimeHash = 0U |
| xiiDynamicArray< xiiGALPermutationVariable > | m_PermutationVariables |
| xiiDynamicArray< Parameter > | m_Parameters |
| xiiDynamicArray< Texture2DBinding > | m_Texture2DBindings |
| xiiDynamicArray< TextureCubeBinding > | m_TextureCubeBindings |