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XII Release 0.1.0
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Creates fallback resources in case the high-level renderer did not map a resource to a binding slot. More...
#include <RendererFallbackResources.h>
Static Public Member Functions | |
| static const xiiSharedPtr< xiiGALBufferView > | GetFallbackBuffer (xiiEnum< xiiGALShaderResourceType > resourceType) |
| static const xiiSharedPtr< xiiGALTextureView > | GetFallbackTexture (xiiEnum< xiiGALShaderResourceType > resourceType, xiiEnum< xiiGALShaderTextureType > textureType, bool bDepth) |
Creates fallback resources in case the high-level renderer did not map a resource to a binding slot.