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XII Release 0.1.0
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A thread-safe structure for components to push their extracted render data batches into. More...
#include <ExtractedRenderData.h>
Public Member Functions | |
| XII_ALWAYS_INLINE xiiArrayPtr< xiiRenderData *const > | GetAllRenderData () const |
| Returns all extracted render data, sorted by sorting key. | |
| XII_ALWAYS_INLINE xiiArrayPtr< xiiRenderData *const > | GetStaticRenderData () const |
| Returns extracted render data marked static during extraction, sorted by sorting key. | |
| XII_ALWAYS_INLINE xiiArrayPtr< xiiRenderData *const > | GetDynamicRenderData () const |
| Returns extracted render data marked dynamic during extraction, sorted by sorting key. | |
| XII_ALWAYS_INLINE const xiiDebugRendererContext & | GetWorldDebugContext () const |
| Returns a debug context that can be used for rendering debug visualization related to the world in which the data was extracted. The geometry rendered in this context is rendered in all views for that scene. | |
| XII_ALWAYS_INLINE const xiiDebugRendererContext & | GetViewDebugContext () const |
| Returns a debug context that can be used for rendering debug visualization related to the view for which the data was extracted. The geometry rendered in this context is only rendered in this view. | |
| xiiExtractedRenderData () | |
| Copyright (c) Theophilus Eriata. All Rights Reserved. | |
| xiiExtractedRenderData (const xiiWorld *pWorld) | |
| Initializes the extracted render data with a world debug context. The geometry rendered in this context is rendered in all views for that scene. | |
| xiiExtractedRenderData (const xiiView &view) | |
| Initializes the extracted render data with both a world and view debug context. The geometry rendered in the world context is rendered in all views for that scene, while the geometry rendered in the view context is only rendered in this view. | |
| void | AddRenderData (xiiRenderData *pRenderData, xiiRenderData::Caching::Enum caching=xiiRenderData::Caching::Never) |
| Adds a single extracted render data item without assigning a category. | |
| void | AddRenderDataBatch (const xiiRenderDataBatch &batch, xiiRenderData::Caching::Enum caching=xiiRenderData::Caching::Never) |
| Pushes a batch of extracted data safely to the internal list without assigning a category. | |
| void | Clear () |
| Clears the internal arrays entirely. Called at the start of extreme frame extraction. | |
| void | SortAndBatches () |
| Sorts the underlying render data by sorting key for cache-efficient render execution. | |
Friends | |
| class | xiiRenderWorldModule |
A thread-safe structure for components to push their extracted render data batches into.