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XII Release 0.1.0
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This describes the pipeline statistics query data. More...
#include <Query.h>
Public Member Functions | |
XII_DECLARE_POD_TYPE () | |
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xiiHashableStruct (const xiiHashableStruct< xiiGALQueryDataPipelineStatistics > &other) | |
void | operator= (const xiiHashableStruct< xiiGALQueryDataPipelineStatistics > &other) |
XII_ALWAYS_INLINE constexpr bool | operator== (const xiiHashableStruct< xiiGALQueryDataPipelineStatistics > &rhs) const=default |
xiiUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Public Attributes | |
xiiEnum< xiiGALQueryType > | m_Type = xiiGALQueryType::PipelineStatistics |
Query type. | |
xiiUInt64 | m_uiInputVertices = 0U |
Number of vertices processed by the input assembler stage. | |
xiiUInt64 | m_uiInputPrimitives = 0U |
Number of primitives processed by the input assembler stage. | |
xiiUInt64 | m_uiGSPrimitives = 0U |
Number of primitives output by a geometry shader. | |
xiiUInt64 | m_uiClippingInvocations = 0U |
Number of primitives that were sent to the clipping stage. | |
xiiUInt64 | m_uiClippingPrimitives = 0U |
Number of primitives that were output by the clipping stage and were rendered. This may be larger or smaller than the clipping invocations because after a primitive is clipped sometimes it is either broken up into more than one primitive or completely culled. | |
xiiUInt64 | m_uiVSInvocations = 0U |
Number of times a vertex shader was invoked. | |
xiiUInt64 | m_uiGSInvocations = 0U |
Number of times a geometry shader was invoked. | |
xiiUInt64 | m_uiPSInvocations = 0U |
Number of times a pixel shader was invoked. | |
xiiUInt64 | m_uiHSInvocations = 0U |
Number of times a hull shader was invoked. | |
xiiUInt64 | m_uiDSInvocations = 0U |
Number of times a domain shader was invoked. | |
xiiUInt64 | m_uiCSInvocations = 0U |
Number of times a compute shader was invoked. | |
This describes the pipeline statistics query data.