XII Release 0.1.0
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xiiGALMeshShaderProperties Struct Reference

This describes the mesh shader properties. More...

#include <Descriptors.h>

Inheritance diagram for xiiGALMeshShaderProperties:
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Public Member Functions

 XII_DECLARE_POD_TYPE ()
 
- Public Member Functions inherited from xiiHashableStruct< xiiGALMeshShaderProperties >
 xiiHashableStruct (const xiiHashableStruct< xiiGALMeshShaderProperties > &other)
 
void operator= (const xiiHashableStruct< xiiGALMeshShaderProperties > &other)
 
XII_ALWAYS_INLINE constexpr bool operator== (const xiiHashableStruct< xiiGALMeshShaderProperties > &rhs) const=default
 
xiiUInt32 CalculateHash () const
 Calculates the 32 bit hash of the struct and returns it.
 

Public Attributes

xiiUInt32 m_uiMaxThreadGroupCountX = 0U
 The maximum number of mesh shader thread groups in X direction.
 
xiiUInt32 m_uiMaxThreadGroupCountY = 0U
 The maximum number of mesh shader thread groups in Y direction.
 
xiiUInt32 m_uiMaxThreadGroupCountZ = 0U
 The maximum number of mesh shader thread groups in Z direction.
 
xiiUInt32 m_uiMaxThreadGroupTotalCount = 0U
 The total maximum number of mesh shader groups per draw command.
 

Detailed Description

This describes the mesh shader properties.


The documentation for this struct was generated from the following file: