XII Release 0.1.0
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xiiVirtualShadowRasterBatch Class Referencefinal

#include <ShadowFrameData.h>

Inheritance diagram for xiiVirtualShadowRasterBatch:
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Public Member Functions

 xiiVirtualShadowRasterBatch (xiiUInt64 setup, xiiSharedPtr< const xiiVirtualShadowResidencySnapshot > residency, xiiDynamicArray< xiiVirtualShadowRasterPage > &&pages)
Public Member Functions inherited from xiiRenderPipelineFrameData
xiiUInt64 GetSetupSerial () const
Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTI * GetDynamicRTTI () const
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
Public Member Functions inherited from xiiRefCounted
virtual ~xiiRefCounted ()=default
 Adds a virtual destructor.
Public Member Functions inherited from xiiRefCountingImpl
 xiiRefCountingImpl ()=default
 Constructor.
 xiiRefCountingImpl (const xiiRefCountingImpl &rhs)
void operator= (const xiiRefCountingImpl &rhs)
xiiUInt32 AddRef () const
 Increments the reference counter. Returns the new reference count.
bool TryAddRef () const
xiiUInt32 ReleaseRef () const
 Decrements the reference counter. Returns the new reference count.ywat.
bool IsReferenced () const
 Returns true if the reference count is greater than 0, false otherwise.
xiiUInt32 GetRefCount () const
 Returns the current reference count.

Public Attributes

const xiiSharedPtr< const xiiVirtualShadowResidencySnapshot > m_Residency
const xiiDynamicArray< xiiVirtualShadowRasterPage > m_Pages

Additional Inherited Members

Static Public Member Functions inherited from xiiNoBase
static const xiiRTTI * GetStaticRTTI ()
Protected Member Functions inherited from xiiRenderPipelineFrameData
 xiiRenderPipelineFrameData (xiiUInt64 setupSerial)

Detailed Description

A bounded immutable device-page work batch with explicit residency provenance. It owns no world objects, components or scene hierarchy.


The documentation for this class was generated from the following file:
  • /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Pipeline/Passes/Shadows/ShadowFrameData.h