#include <LightingData.h>
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xiiVec4 | m_PositionAndInvRange |
| | xyz = world position, w = 1 / range.
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xiiVec4 | m_DirectionAndType |
| | xyz = world direction, w = xiiGpuLightType.
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xiiVec4 | m_ColorAndIntensity |
| | rgb = normalized linear color; w = cd (local), lx (directional), or nt (area).
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xiiVec4 | m_AttenuationAndSize |
| | x = range, y = source radius, z = tube length, w = reserved.
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xiiVec4 | m_SpotAnglesAndRectSize |
| | x = cos(inner half angle), y = cos(outer half angle), zw = rect extents.
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xiiVec4 | m_ShadowData |
| | x = casts shadow, y = camera fade-out distance in metres (zero is automatic/full), z = angular/source size, w = reserved.
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xiiVec4 | m_BoundsCenterAndRadius |
| | xyz = culling sphere center, w = culling sphere radius.
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xiiVec4 | m_OrientationRightAndIES |
| | xyz = local right axis, w = compact IES profile index plus one (zero means none).
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xiiVec4U32 | m_Metadata |
| | x = stable light ID, y = compact frame index, z = LightType, w = 16-bit content revision.
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Light representation consumed by clustered lighting shaders.
The layout is intentionally 16-byte aligned and mirrors Data/Base/Shaders/Pipeline/LightingData.h.
The documentation for this struct was generated from the following file:
- /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Lighting/LightingData.h