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XII Release 0.1.0
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#include <MaterialGpuStorage.h>
Public Attributes | |
| xiiRenderGraphBufferHandle | m_hParameterData |
| xiiRenderGraphBufferHandle | m_hSurfaceData |
| xiiUInt32 | m_uiSurfaceBaseIndex = 0U |
Registers a transfer-queue pass and returns the shader-readable buffer version. The returned handle should be declared as a read by passes that consume material data.