XII Release 0.1.0
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xiiHashHelper< xiiGameObjectHandle > Struct Reference

HashHelper implementation so game object handles can be used as key in a hash table. More...

#include <Declarations.h>

Public Member Functions

XII_ALWAYS_INLINE xiiUInt32 Hash (const U &value)
 
XII_ALWAYS_INLINE bool Equal (const xiiGameObjectHandle &a, const U &b)
 
XII_ALWAYS_INLINE xiiUInt32 Hash (const U &value)
 
XII_ALWAYS_INLINE bool Equal (const xiiGameObjectHandle &a, const U &b)
 

Static Public Member Functions

static XII_ALWAYS_INLINE xiiUInt32 Hash (xiiGameObjectHandle value)
 
static XII_ALWAYS_INLINE bool Equal (xiiGameObjectHandle a, xiiGameObjectHandle b)
 
static xiiUInt32 Hash (const U &value)
 
static bool Equal (const xiiGameObjectHandle &a, const U &b)
 

Detailed Description

HashHelper implementation so game object handles can be used as key in a hash table.


The documentation for this struct was generated from the following files: