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XII Release 0.1.0
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HashHelper implementation so game object handles can be used as key in a hash table. More...
#include <Declarations.h>
Public Member Functions | |
XII_ALWAYS_INLINE xiiUInt32 | Hash (const U &value) |
XII_ALWAYS_INLINE bool | Equal (const xiiGameObjectHandle &a, const U &b) |
XII_ALWAYS_INLINE xiiUInt32 | Hash (const U &value) |
XII_ALWAYS_INLINE bool | Equal (const xiiGameObjectHandle &a, const U &b) |
Static Public Member Functions | |
static XII_ALWAYS_INLINE xiiUInt32 | Hash (xiiGameObjectHandle value) |
static XII_ALWAYS_INLINE bool | Equal (xiiGameObjectHandle a, xiiGameObjectHandle b) |
static xiiUInt32 | Hash (const U &value) |
static bool | Equal (const xiiGameObjectHandle &a, const U &b) |
HashHelper implementation so game object handles can be used as key in a hash table.