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xiiString | GetMeshBufferResourceId () const |
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void | SetMeshBufferResourceId (xiiString sResourceId) |
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xiiMeshBufferResourceHandle | m_hMeshBuffer |
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float | m_fMinimumScreenCoverage = 0.0f |
| xiiUInt32 | m_uiFirstMeshlet = 0U |
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xiiUInt32 | m_uiMeshletCount = 0U |
| | Number of source meshlets in this LOD. Zero consumes every meshlet after m_uiFirstMeshlet.
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◆ m_uiFirstMeshlet
| xiiUInt32 xiiGeometryLodSource::m_uiFirstMeshlet = 0U |
First meshlet in the source buffer that belongs to this LOD. This allows several LODs authored in one xiiMeshBufferResource to share their immutable vertex/remap buffers.
The documentation for this struct was generated from the following files:
- /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Geometry/GeometryResidency.h
- /home/runner/work/XII/XII/Source/Engine/GraphicsCore/Geometry/Implementation/GeometryResidency.cpp