XII Release 0.1.0
Loading...
Searching...
No Matches
xiiGALCommandListD3D12 Member List

This is the complete list of members for xiiGALCommandListD3D12, including all inherited members.

AddRef() constxiiRefCountingImplinline
AssertRenderingThread() const (defined in xiiGALCommandList)xiiGALCommandListinline
Begin()xiiGALCommandList
BeginDebugGroup(xiiStringView sName, const xiiColor &color=xiiColor::White)xiiGALCommandList
BeginDebugGroupPlatform(xiiStringView sName, const xiiColor &color) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
BeginPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
BeginQuery(xiiSharedPtr< xiiGALQuery > pQuery)xiiGALCommandList
BeginQueryPlatform(xiiGALQuery *pQuery) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
BeginRenderPass(const xiiGALBeginRenderPassDescription &beginRenderPass)xiiGALCommandList
BeginRenderPassPlatform(xiiGALRenderPass *pRenderPass, xiiGALFramebuffer *pFramebuffer, xiiArrayPtr< const xiiGALOptimizedClearValue > pOptimizedClearValues) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
ClearDepthStencilView(xiiSharedPtr< xiiGALTextureView > pDepthStencilView, bool bClearDepth, bool bClearStencil, float fDepthClear, xiiUInt8 uiStencilClear)xiiGALCommandList
ClearDepthStencilViewPlatform(xiiGALTextureView *pDepthStencilView, bool bClearDepth, bool bClearStencil, float fDepthClear, xiiUInt8 uiStencilClear) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
ClearRenderTargetView(xiiSharedPtr< xiiGALTextureView > pRenderTargetView, const xiiColor &clearColor)xiiGALCommandList
ClearRenderTargetViewPlatform(xiiGALTextureView *pRenderTargetView, const xiiColor &clearColor) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
CommitShaderResources(xiiEnum< xiiGALStateTransitionMode > mode=xiiGALStateTransitionMode::Transition)xiiGALCommandList
CommitShaderResourcesPlatform(xiiEnum< xiiGALStateTransitionMode > mode) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
CopyBuffer(xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer)xiiGALCommandList
CopyBufferPlatform(xiiGALBuffer *pSourceBuffer, xiiGALBuffer *pDestinationBuffer) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
CopyBufferRegion(xiiSharedPtr< xiiGALBuffer > pSourceBuffer, xiiUInt64 uiSourceOffset, xiiSharedPtr< xiiGALBuffer > pDestinationBuffer, xiiUInt64 uiDestinationOffset, xiiUInt64 uiSize)xiiGALCommandList
CopyBufferRegionPlatform(xiiGALBuffer *pSourceBuffer, xiiUInt64 uiSourceOffset, xiiGALBuffer *pDestinationBuffer, xiiUInt64 uiDestinationOffset, xiiUInt64 uiSize) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
CopyTexture(xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture)xiiGALCommandList
CopyTexturePlatform(xiiGALTexture *pSourceTexture, xiiGALTexture *pDestinationTexture) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
CopyTextureRegion(xiiSharedPtr< xiiGALTexture > pSourceTexture, const xiiGALTextureMipLevelData &sourceMipLevelData, const xiiBoundingBoxU32 &box, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALTextureMipLevelData &destinationMipLevelData, const xiiVec3U32 &vDestinationPoint)xiiGALCommandList
CopyTextureRegionPlatform(xiiGALTexture *pSourceTexture, const xiiGALTextureMipLevelData &sourceMipLevelData, const xiiBoundingBoxU32 &box, xiiGALTexture *pDestinationTexture, const xiiGALTextureMipLevelData &destinationMipLevelData, const xiiVec3U32 &vDestinationPoint) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DeviceWaitForFence(xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue)xiiGALCommandList
DispatchCompute(const xiiGALDispatchComputeDescription &description)xiiGALCommandList
DispatchComputeIndirect(const xiiGALDispatchComputeIndirectDescription &description)xiiGALCommandList
DispatchIndirectPlatform(xiiGALBuffer *pIndirectArgumentBuffer, xiiUInt32 uiArgumentOffsetInBytes) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DispatchPlatform(xiiUInt32 uiThreadGroupCountX, xiiUInt32 uiThreadGroupCountY, xiiUInt32 uiThreadGroupCountZ) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
Draw(const xiiGALDrawDescription &description)xiiGALCommandList
DrawIndexed(const xiiGALDrawIndexedDescription &description)xiiGALCommandList
DrawIndexedIndirect(const xiiGALDrawIndexedIndirectDescription &description)xiiGALCommandList
DrawIndexedInstancedIndirectPlatform(xiiGALBuffer *pIndirectArgumentBuffer, xiiUInt32 uiArgumentOffsetInBytes) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawIndexedInstancedPlatform(xiiUInt32 uiIndexCountPerInstance, xiiUInt32 uiInstanceCount, xiiUInt32 uiStartIndex, xiiUInt32 uiBaseVertex, xiiUInt32 uiFirstInstance) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawIndexedPlatform(xiiUInt32 uiIndexCount, xiiUInt32 uiStartIndex, xiiUInt32 uiBaseVertex) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawIndirect(const xiiGALDrawIndirectDescription &description)xiiGALCommandList
DrawInstancedIndirectPlatform(xiiGALBuffer *pIndirectArgumentBuffer, xiiUInt32 uiArgumentOffsetInBytes) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawInstancedPlatform(xiiUInt32 uiVertexCountPerInstance, xiiUInt32 uiInstanceCount, xiiUInt32 uiStartVertex, xiiUInt32 uiFirstInstance) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawMesh(const xiiGALDrawMeshDescription &description)xiiGALCommandList
DrawMeshIndirect(const xiiGALDrawMeshIndirectDescription &description)xiiGALCommandList
DrawMeshPlatform(xiiUInt32 uiThreadGroupCountX, xiiUInt32 uiThreadGroupCountY, xiiUInt32 uiThreadGroupCountZ) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
DrawPlatform(xiiUInt32 uiVertexCount, xiiUInt32 uiStartVertex) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
End()xiiGALCommandList
EndDebugGroup()xiiGALCommandList
EndDebugGroupPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
EndPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
EndQuery(xiiSharedPtr< xiiGALQuery > pQuery)xiiGALCommandList
EndQueryPlatform(xiiGALQuery *pQuery) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
EndRenderPass()xiiGALCommandList
EndRenderPassPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
EnqueueSignal(xiiSharedPtr< xiiGALFence > pFence, xiiUInt64 uiValue)xiiGALCommandList
GenerateMips(xiiSharedPtr< xiiGALTextureView > pTextureView)xiiGALCommandList
GenerateMipsPlatform(xiiGALTextureView *pTextureView) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
GetCommandListStatistics() constxiiGALCommandListinline
GetDebugName() constxiiGALObjectinline
GetDescription() constxiiGALCommandListinline
GetDevice() constxiiGALDeviceObjectinline
GetDynamicRTTI() const (defined in xiiReflectedClass)xiiReflectedClassinlinevirtual
GetFramebuffer() constxiiGALCommandListinline
GetPipelineResourceSignature() constxiiGALCommandListinline
GetPipelineState() constxiiGALCommandListinline
GetRecordingState() constxiiGALCommandListinline
GetRefCount() constxiiRefCountingImplinline
GetRenderPass() constxiiGALCommandListinline
GetStaticRTTI() (defined in xiiNoBase)xiiNoBaseinlinestatic
GetStatistics() constxiiGALCommandListinline
InitPlatform()=0 (defined in xiiGALCommandList)xiiGALCommandListprotectedpure virtual
InsertDebugLabel(xiiStringView sName, const xiiColor &color=xiiColor::White)xiiGALCommandList
InsertDebugLabelPlatform(xiiStringView sName, const xiiColor &color) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
InvalidateState()xiiGALCommandList
InvalidateStatePlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
IsInstanceOf(const xiiRTTI *pType) constxiiReflectedClass
IsInstanceOf() constxiiReflectedClassinline
IsReferenced() constxiiRefCountingImplinline
m_BlendFactors (defined in xiiGALCommandList)xiiGALCommandListprotected
m_bNativeMultiDrawSupported (defined in xiiGALCommandList)xiiGALCommandListprotected
m_Description (defined in xiiGALCommandList)xiiGALCommandListprotected
m_pDevice (defined in xiiGALDeviceObject)xiiGALDeviceObjectprotected
m_pFramebuffer (defined in xiiGALCommandList)xiiGALCommandListprotected
m_pIndexBuffer (defined in xiiGALCommandList)xiiGALCommandListprotected
m_pPipelineResourceSignature (defined in xiiGALCommandList)xiiGALCommandListprotected
m_pPipelineState (defined in xiiGALCommandList)xiiGALCommandListprotected
m_pRenderPass (defined in xiiGALCommandList)xiiGALCommandListprotected
m_PushConstantStaging (defined in xiiGALCommandList)xiiGALCommandListprotected
m_RecordingState (defined in xiiGALCommandList)xiiGALCommandListprotected
m_ScissorRects (defined in xiiGALCommandList)xiiGALCommandListprotected
m_uiIndexDataOffset (defined in xiiGALCommandList)xiiGALCommandListprotected
m_uiStencilRef (defined in xiiGALCommandList)xiiGALCommandListprotected
m_VertexStreams (defined in xiiGALCommandList)xiiGALCommandListprotected
m_Viewports (defined in xiiGALCommandList)xiiGALCommandListprotected
MapBuffer(xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, void *&pMappedData)xiiGALCommandList
MapBufferPlatform(xiiGALBuffer *pBuffer, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, void *&pMappedData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
MapTextureSubresource(xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, xiiBoundingBoxU32 *pTextureBox, xiiGALMappedTextureSubresource &mappedData)xiiGALCommandList
MapTextureSubresourcePlatform(xiiGALTexture *pTexture, xiiGALTextureMipLevelData textureMipLevelData, xiiEnum< xiiGALMapType > mapType, xiiBitflags< xiiGALMapFlags > mapFlags, xiiBoundingBoxU32 *pTextureBox, xiiGALMappedTextureSubresource &mappedData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
MultiDraw(const xiiGALMultiDrawDescription &description)xiiGALCommandList
MultiDrawIndexed(const xiiGALMultiDrawIndexedDescription &description)xiiGALCommandList
NextSubpass()xiiGALCommandList
NextSubpassPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
operator=(const xiiRefCountingImpl &rhs) (defined in xiiRefCountingImpl)xiiRefCountingImplinline
PushConstants(xiiUInt32 uiOffset, xiiArrayPtr< xiiUInt8 > pData)xiiGALCommandList
RecordingState enum namexiiGALCommandList
ReleaseRef() constxiiRefCountingImplinline
Reset()xiiGALCommandList
ResetPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
ResolveAndSetConstantBuffer(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBuffer > pConstantBuffer, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveAndSetSampler(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALSampler > pSampler, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveAndSetShaderResourceBufferView(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBufferView > pBufferView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveAndSetShaderResourceTextureView(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALTextureView > pTextureView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveAndSetUnorderedAccessBufferView(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALBufferView > pBufferView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveAndSetUnorderedAccessTextureView(const xiiTempHashedString &sResourceName, xiiSharedPtr< xiiGALTextureView > pTextureView, xiiBitflags< xiiGALShaderType > shaderStages=xiiGALShaderType::Unknown)xiiGALCommandList
ResolveTextureSubResource(xiiSharedPtr< xiiGALTexture > pSourceTexture, xiiSharedPtr< xiiGALTexture > pDestinationTexture, const xiiGALResolveTextureSubresourceDescription &description)xiiGALCommandList
ResolveTextureSubResourcePlatform(xiiGALTexture *pSourceTexture, const xiiGALTextureMipLevelData &sourceMipLevelData, xiiGALTexture *pDestinationTexture, const xiiGALTextureMipLevelData &destinationMipLevelData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
s_uiDrawMeshIndirectCommandStride (defined in xiiGALCommandList)xiiGALCommandListprotectedstatic
SetBlendFactor(const xiiColor &blendFactor)xiiGALCommandList
SetBlendFactorPlatform(const xiiColor &blendFactor) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetConstantBuffer(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBuffer > pConstantBuffer)xiiGALCommandList
SetConstantBufferPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALBuffer *pConstantBuffer) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetDebugName(xiiStringView sDebugName) constxiiGALObject
SetDebugNamePlatform(xiiStringView sName) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetDebugNamePlatform(xiiStringView sName) const (defined in xiiGALObject)xiiGALObjectinlineprotectedvirtual
SetIndexBuffer(xiiSharedPtr< xiiGALBuffer > pIndexBuffer, xiiUInt64 uiByteOffset=0U, xiiEnum< xiiGALStateTransitionMode > transitionMode=xiiGALStateTransitionMode::Transition)xiiGALCommandList
SetIndexBufferPlatform(xiiGALBuffer *pIndexBuffer, xiiUInt64 uiByteOffset) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetPipelineState(xiiSharedPtr< xiiGALPipelineState > pPipelineState)xiiGALCommandList
SetPipelineStatePlatform(xiiGALPipelineState *pPipelineState) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetSampler(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALSampler > pSampler)xiiGALCommandList
SetSamplerPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALSampler *pSampler) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetScissorRect(const xiiRectU32 &rect)xiiGALCommandListinline
SetScissorRects(xiiArrayPtr< const xiiRectU32 > pRects)xiiGALCommandList
SetScissorRectsPlatform(xiiArrayPtr< xiiRectU32 > pRects, xiiUInt32 uiRenderTargetWidth, xiiUInt32 uiRenderTargetHeight) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetShaderResourceBufferView(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView)xiiGALCommandList
SetShaderResourceBufferViewPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALBufferView *pBufferView) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetShaderResourceTextureView(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView)xiiGALCommandList
SetShaderResourceTextureViewPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALTextureView *pTextureView) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetShadingRate(xiiBitflags< xiiGALShadingRateFlags > baseRateFlags, xiiBitflags< xiiGALShadingRateCombinerFlags > primitiveCombinerFlags, xiiBitflags< xiiGALShadingRateCombinerFlags > textureCombinerFlags)xiiGALCommandList
SetStencilRef(xiiUInt32 uiStencilRef)xiiGALCommandList
SetStencilRefPlatform(xiiUInt32 uiStencilRef) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetUnorderedAccessBufferView(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALBufferView > pBufferView)xiiGALCommandList
SetUnorderedAccessBufferViewPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALBufferView *pBufferView) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetUnorderedAccessTextureView(const xiiGALPipelineResourceDescription &bindingInformation, xiiSharedPtr< xiiGALTextureView > pTextureView)xiiGALCommandList
SetUnorderedAccessTextureViewPlatform(const xiiGALPipelineResourceDescription &bindingInformation, xiiGALTextureView *pTextureView) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetVertexBuffers(xiiUInt32 uiStartSlot, xiiArrayPtr< xiiSharedPtr< xiiGALBuffer > > pVertexBuffers, xiiArrayPtr< xiiUInt64 > pByteOffsets={}, xiiBitflags< xiiGALSetVertexBufferFlags > flags=xiiGALSetVertexBufferFlags::None, xiiEnum< xiiGALStateTransitionMode > transitionMode=xiiGALStateTransitionMode::Transition)xiiGALCommandList
SetVertexBuffersPlatform(xiiUInt32 uiStartSlot, xiiArrayPtr< xiiGALBuffer * > pVertexBuffers, xiiArrayPtr< xiiUInt64 > pByteOffsets, xiiBitflags< xiiGALSetVertexBufferFlags > flags) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
SetViewport(const xiiGALViewport &viewport)xiiGALCommandListinline
SetViewports(xiiArrayPtr< const xiiGALViewport > pViewports)xiiGALCommandList
SetViewportsPlatform(xiiArrayPtr< xiiGALViewport > pViewports, xiiUInt32 uiRenderTargetWidth, xiiUInt32 uiRenderTargetHeight) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
Submit(xiiSharedPtr< xiiGALCommandList > pSecondaryCommandList)xiiGALCommandList
SubmitPlatform() override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
TransitionResourceStates(xiiArrayPtr< xiiGALStateTransitionDescription > pResourceBarriers)xiiGALCommandList
UnmapBuffer(xiiSharedPtr< xiiGALBuffer > pBuffer, xiiEnum< xiiGALMapType > mapType)xiiGALCommandList
UnmapBufferPlatform(xiiGALBuffer *pBuffer, xiiEnum< xiiGALMapType > mapType) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
UnmapTextureSubresource(xiiSharedPtr< xiiGALTexture > pTexture, xiiGALTextureMipLevelData textureMipLevelData)xiiGALCommandList
UnmapTextureSubresourcePlatform(xiiGALTexture *pTexture, xiiGALTextureMipLevelData textureMipLevelData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
UpdateBuffer(xiiSharedPtr< xiiGALBuffer > pBuffer, xiiUInt32 uiDestinationOffset, xiiArrayPtr< const xiiUInt8 > pSourceData)xiiGALCommandList
UpdateBufferPlatform(xiiGALBuffer *pBuffer, xiiUInt32 uiDestinationOffset, xiiArrayPtr< const xiiUInt8 > pSourceData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
UpdateTexture(xiiSharedPtr< xiiGALTexture > pTexture, const xiiGALTextureMipLevelData &textureMiplevelData, const xiiBoundingBoxU32 &textureBox, const xiiGALTextureSubResourceData &subresourceData)xiiGALCommandList
UpdateTexturePlatform(xiiGALTexture *pTexture, const xiiGALTextureMipLevelData &textureMiplevelData, const xiiBoundingBoxU32 &textureBox, const xiiGALTextureSubResourceData &subresourceData) override final (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
ValidateTextureRegion(const xiiGALTextureCreationDescription &textureDescription, xiiUInt32 uiMipLevel, xiiUInt32 uiSlice, const xiiBoundingBoxU32 &box) (defined in xiiGALCommandList)xiiGALCommandListprotected
ValidateTextureUpdateRegion(const xiiGALTextureCreationDescription &textureDescription, xiiUInt32 uiMipLevel, xiiUInt32 uiSlice, const xiiBoundingBoxU32 &destinationBox, const xiiGALTextureSubResourceData &subresourceData) (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyBottomLevelASState(xiiGALBottomLevelAS *pBottomLevelAS, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyBufferState(xiiGALBuffer *pBuffer, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyResourceState(xiiBitflags< xiiGALResourceStateFlags > stateFlags, xiiBitflags< xiiGALCommandQueueFlags > queueFlags, const char *szParameterName) const (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyResourceStates(xiiBitflags< xiiGALResourceStateFlags > stateFlags, bool bIsTexture) const (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyTextureState(xiiGALTexture *pTexture, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) (defined in xiiGALCommandList)xiiGALCommandListprotected
VerifyTopLevelASState(xiiGALTopLevelAS *pTopLevelAS, xiiBitflags< xiiGALResourceStateFlags > requiredState, const char *szOperationName) (defined in xiiGALCommandList)xiiGALCommandListprotected
xiiGALCommandList(xiiSharedPtr< xiiGALDevice > pDevice, const xiiGALCommandListCreationDescription &creationDescription) (defined in xiiGALCommandList)xiiGALCommandListprotected
xiiGALCommandListD3D12(xiiGALDeviceD3D12 *pDeviceD3D12, xiiGALCommandQueueD3D12 *pCommandQueueD3D12, const xiiGALCommandListCreationDescription &creationDescription) (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protected
xiiGALCommandQueueD3D12 (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12friend
xiiGALDeviceD3D12 (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12friend
xiiGALDeviceObject(xiiSharedPtr< xiiGALDevice > pDevice) (defined in xiiGALDeviceObject)xiiGALDeviceObjectprotected
xiiGALObject() (defined in xiiGALObject)xiiGALObjectprotected
xiiMemoryUtils (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12friend
xiiRefCountingImpl()=defaultxiiRefCountingImpl
xiiRefCountingImpl(const xiiRefCountingImpl &rhs) (defined in xiiRefCountingImpl)xiiRefCountingImplinline
xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClass
~xiiGALCommandList() (defined in xiiGALCommandList)xiiGALCommandListprotectedvirtual
~xiiGALCommandListD3D12() (defined in xiiGALCommandListD3D12)xiiGALCommandListD3D12protectedvirtual
~xiiGALDeviceObject() (defined in xiiGALDeviceObject)xiiGALDeviceObjectprotectedvirtual
~xiiGALObject() (defined in xiiGALObject)xiiGALObjectprotectedvirtual
~xiiRefCounted()=defaultxiiRefCountedvirtual
~xiiReflectedClass()=default (defined in xiiReflectedClass)xiiReflectedClassvirtual