XII Release 0.1.0
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xiiSurfaceResource Class Reference
Inheritance diagram for xiiSurfaceResource:
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Public Member Functions

const xiiSurfaceResourceDescriptorGetDescriptor () const
 
bool InteractWithSurface (xiiWorld *pWorld, xiiGameObjectHandle hObject, const xiiVec3 &vPosition, const xiiVec3 &vSurfaceNormal, const xiiVec3 &vIncomingDirection, const xiiTempHashedString &sInteraction, const xiiUInt16 *pOverrideTeamID, float fImpulseSqr=0.0f) const
 Spawns the prefab that was defined for the given interaction at the given position and using the configured orientation. Returns false, if the interaction type was not defined in this surface or any of its base surfaces.
 
bool IsBasedOn (const xiiSurfaceResource *pThisOrBaseSurface) const
 
bool IsBasedOn (const xiiSurfaceResourceHandle hThisOrBaseSurface) const
 
- Public Member Functions inherited from xiiResource
XII_ALWAYS_INLINE xiiStringView GetResourceID () const
 Returns the unique ID that identifies this resource. On a file resource this might be a path. Can also be a GUID or any other scheme that uniquely identifies the resource.
 
XII_ALWAYS_INLINE xiiUInt64 GetResourceIDHash () const
 Returns the hash of the unique ID.
 
void SetResourceDescription (xiiStringView sDescription)
 The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID.
 
const xiiStringGetResourceDescription () const
 The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID.
 
const xiiStringGetResourceIdOrDescription () const
 The returns the resource description, if available, otherwise the resource ID.
 
XII_ALWAYS_INLINE xiiResourceState GetLoadingState () const
 Returns the current state in which this resource is in.
 
XII_ALWAYS_INLINE xiiUInt8 GetNumQualityLevelsDiscardable () const
 Returns the current maximum quality level that the resource could have.
 
XII_ALWAYS_INLINE xiiUInt8 GetNumQualityLevelsLoadable () const
 Returns how many quality levels the resource may additionally load.
 
float GetLoadingPriority (xiiTime now) const
 Returns the priority that is used by the resource manager to determine which resource to load next.
 
xiiResourcePriority GetPriority () const
 Returns the current resource priority.
 
void SetPriority (xiiResourcePriority priority)
 Changes the current resource priority.
 
XII_ALWAYS_INLINE const xiiBitflags< xiiResourceFlags > & GetBaseResourceFlags () const
 Returns the basic flags for the resource type. Mostly used the resource manager.
 
XII_ALWAYS_INLINE const MemoryUsageGetMemoryUsage () const
 Returns the information about the current memory usage of the resource.
 
XII_ALWAYS_INLINE xiiTime GetLastAcquireTime () const
 Returns the time at which the resource was (tried to be) acquired last. If a resource is acquired using xiiResourceAcquireMode::PointerOnly, this does not update the last acquired time, since the resource is not acquired for full use.
 
XII_ALWAYS_INLINE xiiInt32 GetReferenceCount () const
 Returns the reference count of this resource.
 
XII_ALWAYS_INLINE const xiiTimestampGetLoadedFileModificationTime () const
 Returns the modification date of the file from which this resource was loaded.
 
XII_ALWAYS_INLINE xiiUInt32 GetCurrentResourceChangeCounter () const
 Returns the current value of the resource change counter. Can be used to detect whether the resource has changed since using it last time.
 
XII_ALWAYS_INLINE void IncResourceChangeCounter ()
 Allows to manually increase the resource change counter to signal that dependent code might need to update.
 
virtual void ResetResource ()
 If the resource has modifications from the original state, it should reset itself to that state now (or force a reload on itself).
 
void PrintHandleStackTraces ()
 Prints the stack-traces for all handles that currently reference this resource.
 
- Public Member Functions inherited from xiiReflectedClass
virtual const xiiRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const xiiRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T>
XII_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Public Attributes

void * m_pPhysicsMaterialPhysX = nullptr
 
void * m_pPhysicsMaterialJolt = nullptr
 
- Public Attributes inherited from xiiResource
xiiEvent< const xiiResourceEvent &, xiiMutexm_ResourceEvents
 

Static Public Attributes

static xiiEvent< const xiiSurfaceResourceEvent &, xiiMutexs_Events
 
- Static Public Attributes inherited from xiiResource
static DoUpdate UpdateGraphicsResource = xiiResource::DoUpdate::OnAnyThread
 

Private Member Functions

virtual xiiResourceLoadDesc UnloadData (Unload WhatToUnload) override
 Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards.
 
virtual xiiResourceLoadDesc UpdateContent (xiiStreamReader *Stream) override
 Called whenever more data for the resource is available. The resource must read the stream to update it's data.
 
virtual void UpdateMemoryUsage (MemoryUsage &out_NewMemoryUsage) override
 This function must be overridden by all resource types.
 

Additional Inherited Members

- Public Types inherited from xiiResource
enum class  DoUpdate { OnMainThread , OnAnyThread , OnGraphicsResourceThreads }
 
- Static Public Member Functions inherited from xiiNoBase
static const xiiRTTIGetStaticRTTI ()
 
- Protected Types inherited from xiiResource
enum class  Unload { AllQualityLevels , OneQualityLevel }
 
- Protected Member Functions inherited from xiiResource
 xiiResource (DoUpdate ResourceUpdateThread, xiiUInt8 uiQualityLevelsLoadable)
 Default constructor.
 
virtual ~xiiResource ()
 virtual destructor.
 
MemoryUsageModifyMemoryUsage ()
 Non-const version for resources that want to write this variable directly.
 
void SetIsReloadable (bool bIsReloadable)
 Call this to specify whether a resource is reloadable.
 
void SetHasLoadingFallback (bool bHasLoadingFallback)
 Used internally by the code injection macros.
 

Member Function Documentation

◆ InteractWithSurface()

bool xiiSurfaceResource::InteractWithSurface ( xiiWorld * pWorld,
xiiGameObjectHandle hObject,
const xiiVec3 & vPosition,
const xiiVec3 & vSurfaceNormal,
const xiiVec3 & vIncomingDirection,
const xiiTempHashedString & sInteraction,
const xiiUInt16 * pOverrideTeamID,
float fImpulseSqr = 0.0f ) const

Spawns the prefab that was defined for the given interaction at the given position and using the configured orientation. Returns false, if the interaction type was not defined in this surface or any of its base surfaces.

Todo
do random deviation, make sure to clamp max deviation angle

◆ UnloadData()

xiiResourceLoadDesc xiiSurfaceResource::UnloadData ( Unload WhatToUnload)
overrideprivatevirtual

Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards.

Implements xiiResource.

◆ UpdateContent()

xiiResourceLoadDesc xiiSurfaceResource::UpdateContent ( xiiStreamReader * pStream)
overrideprivatevirtual

Called whenever more data for the resource is available. The resource must read the stream to update it's data.

pStream may be nullptr in case the resource data could not be found.

Implements xiiResource.

◆ UpdateMemoryUsage()

void xiiSurfaceResource::UpdateMemoryUsage ( MemoryUsage & out_NewMemoryUsage)
overrideprivatevirtual

This function must be overridden by all resource types.

It has to compute the memory used by this resource. It is called by the resource manager whenever the resource's data has been loaded or unloaded.

Implements xiiResource.


The documentation for this class was generated from the following files: