XII Release 0.1.0
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xiiTransformPreservation Struct Reference

Defines during re-parenting what transform is going to be preserved. More...

#include <GameObject.h>

Public Types

enum  Enum : StorageType { PreserveLocal , PreserveGlobal , Default = PreserveLocal }
 
using StorageType = xiiUInt8
 

Detailed Description

Defines during re-parenting what transform is going to be preserved.


The documentation for this struct was generated from the following file: