XII Release 0.1.0
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xiiSimdQuat Class Reference

Public Member Functions

 XII_DECLARE_POD_TYPE ()
 
 xiiSimdQuat (const xiiSimdVec4f &v)
 
void Normalize ()
 Normalizes the quaternion to unit length. ALL rotation-quaternions should be normalized at all times (automatically).
 
xiiResult GetRotationAxisAndAngle (xiiSimdVec4f &ref_vAxis, xiiSimdFloat &ref_fAngle, const xiiSimdFloat &fEpsilon=xiiMath::DefaultEpsilon< float >()) const
 Returns the rotation-axis and angle (in Radians), that this quaternion rotates around.
 
xiiSimdMat4f GetAsMat4 () const
 Returns the Quaternion as a matrix.
 
bool IsValid (const xiiSimdFloat &fEpsilon=xiiMath::DefaultEpsilon< float >()) const
 Checks whether all components are neither NaN nor infinite and that the quaternion is normalized.
 
bool IsNaN () const
 Checks whether any component is NaN.
 
bool IsEqualRotation (const xiiSimdQuat &qOther, const xiiSimdFloat &fEpsilon) const
 Determines whether this and qOther represent the same rotation. This is a rather slow operation.
 
xiiSimdQuat operator- () const
 Returns a Quaternion that represents the negative / inverted rotation.
 
xiiSimdVec4f operator* (const xiiSimdVec4f &v) const
 Rotates v by q.
 
xiiSimdQuat operator* (const xiiSimdQuat &q2) const
 Concatenates the rotations of q1 and q2.
 
bool operator== (const xiiSimdQuat &q2) const
 
bool operator!= (const xiiSimdQuat &q2) const
 

Static Public Member Functions

static const xiiSimdQuat MakeIdentity ()
 Static function that returns a quaternion that represents the identity rotation (none).
 
static xiiSimdQuat MakeFromElements (xiiSimdFloat x, xiiSimdFloat y, xiiSimdFloat z, xiiSimdFloat w)
 Sets the individual elements of the quaternion directly. Note that x,y,z do NOT represent a rotation axis, and w does NOT represent an angle.
 
static xiiSimdQuat MakeFromAxisAndAngle (const xiiSimdVec4f &vRotationAxis, const xiiSimdFloat &fAngle)
 Creates a quaternion from a rotation-axis and an angle (angle is given in Radians or as a xiiAngle)
 
static xiiSimdQuat MakeShortestRotation (const xiiSimdVec4f &vDirFrom, const xiiSimdVec4f &vDirTo)
 Creates a quaternion, that rotates through the shortest arc from "vDirFrom" to "vDirTo".
 
static xiiSimdQuat MakeSlerp (const xiiSimdQuat &qFrom, const xiiSimdQuat &qTo, const xiiSimdFloat &t)
 Returns a quaternion that is the spherical linear interpolation of the other two.
 

Public Attributes

xiiSimdVec4f m_v
 

Member Function Documentation

◆ GetRotationAxisAndAngle()

xiiResult xiiSimdQuat::GetRotationAxisAndAngle ( xiiSimdVec4f & ref_vAxis,
xiiSimdFloat & ref_fAngle,
const xiiSimdFloat & fEpsilon = xiiMath::DefaultEpsilon<float>() ) const
inline

Returns the rotation-axis and angle (in Radians), that this quaternion rotates around.

Todo
optimize

◆ IsEqualRotation()

bool xiiSimdQuat::IsEqualRotation ( const xiiSimdQuat & qOther,
const xiiSimdFloat & fEpsilon ) const

Determines whether this and qOther represent the same rotation. This is a rather slow operation.

Currently it fails when one of the given quaternions is identity (so no rotation, at all), as it tries to compare rotation axis' and angles, which is undefined for the identity quaternion (also there are infinite representations for 'identity', so it's difficult to check for it).

◆ MakeFromAxisAndAngle()

xiiSimdQuat xiiSimdQuat::MakeFromAxisAndAngle ( const xiiSimdVec4f & vRotationAxis,
const xiiSimdFloat & fAngle )
inlinestaticnodiscard

Creates a quaternion from a rotation-axis and an angle (angle is given in Radians or as a xiiAngle)

Todo
optimize

◆ MakeFromElements()

XII_ALWAYS_INLINE xiiSimdQuat xiiSimdQuat::MakeFromElements ( xiiSimdFloat x,
xiiSimdFloat y,
xiiSimdFloat z,
xiiSimdFloat w )
staticnodiscard

Sets the individual elements of the quaternion directly. Note that x,y,z do NOT represent a rotation axis, and w does NOT represent an angle.

Use this function only if you have good understanding of quaternion math and know exactly what you are doing.


The documentation for this class was generated from the following files: