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XII Release 0.1.0
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One probe selected for ray tracing and temporal integration this frame. More...
#include <DynamicGlobalIllumination.h>
Public Attributes | |
| xiiUInt32 | m_uiPhysicalProbe = xiiInvalidIndex |
| xiiVec3 | m_vWorldPosition = xiiVec3::MakeZero() |
| float | m_fHistoryWeight = 0.0f |
One probe selected for ray tracing and temporal integration this frame.